Cyber Wing
by Devin Passage · 01/29/2009 (6:45 pm) · 11 comments
Hey guys,
Ive been working on this project here at GG for about a year quietly in the shadows. Its a 3D multiplayer RTS/Action game called Cyber-Wing. I'm using a modified TGEA.
This is a good time i think to come to the community and see if anyone is interested in helping, offering feedback, and maybe even listening to some of the trials and tribulations of what ive gone through to get the game to this point.
My website is www.martianarctic.com, I am looking for beta testers and mappers, by the way, if anyone out there really likes the sound of this thing and wants to get involved! :)
Thanks guys! Video follows...
Ive been working on this project here at GG for about a year quietly in the shadows. Its a 3D multiplayer RTS/Action game called Cyber-Wing. I'm using a modified TGEA.
This is a good time i think to come to the community and see if anyone is interested in helping, offering feedback, and maybe even listening to some of the trials and tribulations of what ive gone through to get the game to this point.
My website is www.martianarctic.com, I am looking for beta testers and mappers, by the way, if anyone out there really likes the sound of this thing and wants to get involved! :)
Thanks guys! Video follows...
About the author
www.martianarctic.com
#2
01/29/2009 (9:50 pm)
Looking sweet man, keep up the awesome work.
#3
Excellent video.
How long would you expect a typical game to last? Playing time?
Good luck.
-Colin
01/29/2009 (11:08 pm)
Nice work.Excellent video.
How long would you expect a typical game to last? Playing time?
Good luck.
-Colin
#4
Yes this level is barren looking which brings us to the second thing which is we're looking for torque mappers!!! We're also looking for testers. If you can make your own textures and shapes for the map, even better!
@ dragon: A game lasts about 20-30 minutes, and its being balanced for 1v1 although teams are certainly possible. Remember though, it is an RTS and game times can stretch into an hour or more if both players sit back and build rather than be aggressive and fight.
01/29/2009 (11:50 pm)
@ filipe: I do too. Complete with manual. I still remember the very first day I cracked the game open, I was 11.Yes this level is barren looking which brings us to the second thing which is we're looking for torque mappers!!! We're also looking for testers. If you can make your own textures and shapes for the map, even better!
@ dragon: A game lasts about 20-30 minutes, and its being balanced for 1v1 although teams are certainly possible. Remember though, it is an RTS and game times can stretch into an hour or more if both players sit back and build rather than be aggressive and fight.
#5
01/30/2009 (6:52 am)
Very impressive Devin. Looking forward to seeing it get polished up!
#6
01/30/2009 (7:18 am)
Wow, that robot/plane is very Macross! In a good way, of course ;). Looks like you've made a lot of progress with the basic gameplay, which is great to see.
#7
01/30/2009 (7:55 am)
Looks great, I'm intrigued.
#8
01/30/2009 (12:44 pm)
Very good work looks like yes you need some mappers some stuff in the background a little baren What sort of things would you need I could help test it I've done very little testing before and what I have done has been beta testing but I can always learn! I can use Constructor fairly well would you need some dif's as well maybe some background stuff I dont know? email me at pure.narnian@gmail.com
#9
Should do well when polished up :-).
EDIT: What do you get out of captured bases? You just get a more forward position. What do you build units with? Resources etc?
01/30/2009 (1:23 pm)
This game looks really good.Should do well when polished up :-).
EDIT: What do you get out of captured bases? You just get a more forward position. What do you build units with? Resources etc?
#10
01/30/2009 (5:17 pm)
very nice game. will look forward for more info
#11
@edward: essentially, bases increase your production advantage over your opponent. The more bases you have, the more troops you can produce and replace. there are some greater complexities than that, depending on the map as well, but that is it in a nutshell. More info coming on the economy in Part 2 of the tutorial.
01/30/2009 (5:58 pm)
Thanks for the compliments guys, I appreciate it and thanks again for checking out the vid.@edward: essentially, bases increase your production advantage over your opponent. The more bases you have, the more troops you can produce and replace. there are some greater complexities than that, depending on the map as well, but that is it in a nutshell. More info coming on the economy in Part 2 of the tutorial.

Filipe de Sousa Teixeira
I still have Herzog Zwei!!
The game looks pretty good, for what I've seen on the clip, it just seems that the background is a bit... barren.
What kind of help were you looking for?