Games, Conversions and Content Packs
by Jules · 01/29/2009 (5:49 am) · 2 comments
This year is going to be busy, last year was a bit slow going, especially towards the end of the year. There are several projects on the go, some of them are further along than shown, but I'll save that for the next blog update.
SURVIVAL STRIKE GAME POWERED BY TORQUE GAMES ENGINE ADVANCED
Survival Strike is still making good progress in TGEA. Most of the core components are now there, just the GUI, weapons, additional shaders and artwork to be added before we start thinking about moving to open BETA. I'm now experimenting with AFX for the special effects. Screenshots and Videos will be available in the next quarterly blog update
ASSET MANAGER - NOW AVAILABLE
Finding it hard to keep track of your artwork and code assets? With Asset Manager (by Something2Play) you can store screenshots, descriptions, owners and licence information all in one place with optional team based features for the larger studios. More information here - version 1.0b available this Saturday, so if you order now we'll give you the option to wait for this update.
KNIGHTS OF LANDOR (ON-HOLD)
Knights of Landor - our Medieval FPS/RTS is currently on hold. But will not be forgotten. We really need some additional funding to push this project through. So for now it's on the back burner will we finish off other projects until further notice.
That's it... Good luck with your projects for 2009 !
Julian
SURVIVAL STRIKE GAME POWERED BY TORQUE GAMES ENGINE ADVANCED
Survival Strike is still making good progress in TGEA. Most of the core components are now there, just the GUI, weapons, additional shaders and artwork to be added before we start thinking about moving to open BETA. I'm now experimenting with AFX for the special effects. Screenshots and Videos will be available in the next quarterly blog update
ASSET MANAGER - NOW AVAILABLE
Finding it hard to keep track of your artwork and code assets? With Asset Manager (by Something2Play) you can store screenshots, descriptions, owners and licence information all in one place with optional team based features for the larger studios. More information here - version 1.0b available this Saturday, so if you order now we'll give you the option to wait for this update.
KNIGHTS OF LANDOR (ON-HOLD)
Knights of Landor - our Medieval FPS/RTS is currently on hold. But will not be forgotten. We really need some additional funding to push this project through. So for now it's on the back burner will we finish off other projects until further notice.
That's it... Good luck with your projects for 2009 !
Julian
#2
01/29/2009 (6:37 pm)
Thanks Roland. The above sci-fi textures run into about 20 variations of lighting per base texture which we've included into the textures. So you only need to add a few lights here and there within your environment to get the dark-light effect, further enhance your scenes. Or, you can just use the ones without lighting. There are a couple of sci-fi building packs, props, weapons and more on the way. TGE and TGEA versions. 
Torque Owner Roland Orr
Roland Dynamics