Seawolf (Submarine) and Horse Pack TGEA 1.7.1 updates available
by Stefan Beffy Moises · 01/24/2009 (3:06 pm) · 5 comments
Hey folks,
with the help of Afan Olovcic I have updated the Seawolf and Horse Packs to TGEA 1.7.1.
If you've already bought the packs, just re-download the zip from your shop account to get the updated files.

If you haven't bought them yet, the product pages contain more information as well as videos of the packs in action - enjoy! :)
with the help of Afan Olovcic I have updated the Seawolf and Horse Packs to TGEA 1.7.1.
If you've already bought the packs, just re-download the zip from your shop account to get the updated files.

If you haven't bought them yet, the product pages contain more information as well as videos of the packs in action - enjoy! :)
#2
Hope you'll find some use for it :)
01/25/2009 (12:18 am)
@Jaimi: Some minor things like changed include paths because of the changed directory structure, shadow code removed, SFXProfile instead of Audioprofile, changed Con::executef's, stuff like that ... the Seawolf was ported from TGEA 1.x and needed even more little tweaks ;)Hope you'll find some use for it :)
#3
Will
A happy customer
:-)
01/25/2009 (7:45 am)
Hi there, I own your Sub pack, nice pack... will we be able to get an update for the new 1.8 code block as well or is 1.7 the last update for the pack? Just downloaded it and can't test it out til monday but still excited to hear either way. Thanks for creating the pack...Will
A happy customer
:-)
#4
01/25/2009 (11:56 am)
@Will: I hope the changes to 1.8 aren't that drastic (haven't checked yet though), but I'll look into it once 1.8 is final :)
#5
I want to see if you are interested in working on a TGEA project.
James Finn
fineas(a)prodigy.net
ageofmuskets.com
03/10/2009 (9:27 pm)
Hi Stefan Moises,I want to see if you are interested in working on a TGEA project.
James Finn
fineas(a)prodigy.net
ageofmuskets.com

Associate Jaimi McEntire
King of Flapjacks
PS - the Sea Wolf looks cool. I keep trying to think of a way to fit it into the current game I'm working on... :)