HighPerformance Car developement -almost there
by wiseman2 · 01/18/2009 (9:40 pm) · 7 comments
A little help for those with driving games. I've been hard at work the last few days getting this high performance type car ready. If you read my forum post you'll know that I'm concentrating now on developing art assets for quite awhile. There will probably be quite a few different projects going for the next few months on that front. This because I decided that without a team, and the many years of working on many of my own projects(mainly unrealized games)and the art experience I've accumulated, that something smaller like developing ingame art was probably more appropriate. I spend most of my time doing that anyway. Well now it at least has a new purpose- developing art for those on a tight budget-other hobbyists and indies in need.
So this car is going to be the first content I'm going to release.
After having it nearly complete, except texture, I scrapped it entirely on Thurs morning and started over- I just wasn't happy with the geometry and the more I fiddled with it , the more I hated it. Just because I'm trying to put out an inexpensive product, I still am trying for quality.
Right now I'm putting the final touches on it; Creating the different LOD meshes, and searching for holes in the meshes. I'm also putting together different textures for it ( the current one obviously still needs work, it's the working texture). Oh, and I still have to put a bottom on the mesh- so not much left.--
On a side note I'm up for any suggestions on future meshes, textures you would like to see, etc.. Constructive criticism is also appreciated.
here are the customary screen shots--you'll notice that there are two different lod meshes , both still need some refining- poly counts on the close up one are around 3800, and the mid one around 1900
I know this sound hi, but those are for fairly close up.



So this car is going to be the first content I'm going to release.
After having it nearly complete, except texture, I scrapped it entirely on Thurs morning and started over- I just wasn't happy with the geometry and the more I fiddled with it , the more I hated it. Just because I'm trying to put out an inexpensive product, I still am trying for quality.
Right now I'm putting the final touches on it; Creating the different LOD meshes, and searching for holes in the meshes. I'm also putting together different textures for it ( the current one obviously still needs work, it's the working texture). Oh, and I still have to put a bottom on the mesh- so not much left.--
On a side note I'm up for any suggestions on future meshes, textures you would like to see, etc.. Constructive criticism is also appreciated.
here are the customary screen shots--you'll notice that there are two different lod meshes , both still need some refining- poly counts on the close up one are around 3800, and the mid one around 1900
I know this sound hi, but those are for fairly close up.



About the author
#3
01/18/2009 (11:08 pm)
The textures hurt my eyes. You should provide multiple skins. :)
#4
Chris- glad you like it, and yes the Veyron was the inspiration, but I also took some styling ideas from a few other cars...like the side spoilers are similar to a late 80's Testerosa, and the rear end reminded me of my fathers friends old 40's panel van kinda mixed together with a porche rear spoiler and shrunk down....
Brandon- Yea, I liked the other one for quite a while too, and I may go revisit at some time, but you know how it is when something keeps frustrating you...some times you just have to walk away for a while..
01/18/2009 (11:44 pm)
Joe- I plan on releasing it with probably at least 5 skins...I mentioned that I was still working on textures, and that this one is just the working texture- while I was uv mapping....Chris- glad you like it, and yes the Veyron was the inspiration, but I also took some styling ideas from a few other cars...like the side spoilers are similar to a late 80's Testerosa, and the rear end reminded me of my fathers friends old 40's panel van kinda mixed together with a porche rear spoiler and shrunk down....
Brandon- Yea, I liked the other one for quite a while too, and I may go revisit at some time, but you know how it is when something keeps frustrating you...some times you just have to walk away for a while..
#5
01/19/2009 (8:03 am)
I wood say lose like 1500 polygons this can be dun by cleaning up the models Geo some it looks a mess tons of poly's on the nose/fenders/tail/spoiler could be lost and have the same effect.
#6
01/19/2009 (10:59 am)
Yes, tons of polys. This needs a major cleanup. 

Torque Owner Chris Byars
Ion Productions