Grunts: Skirmish art stuff
by Timothy Aste · 01/14/2009 (11:20 pm) · 27 comments

Hey guys! Crossing my fingers this blog post works! Been awhile since my last update so figured I'd post some of the art I've been working on recently over at PushButton Labs. We've been working on a variety of projects, but over Nov/Dec I've been focusing mostly on a little Flash game called Grunts: Skirmish. This is our first project based on the Grunts IP Jeff mentioned in one of his blogs over at MakeItBigInGames.com. True to the "Art of backing off", we kept scaling back our ideas for a Flash based RTS until we had Grunts: Skirmish, a hybrid mixture of RTS and tower defense elements.

We thought the best step would be to get the mechanics up and running. The game is making great progress, I recently completed all the 2D animations and am moving onto the level design. It hasn't just been all me though, I have had some great help getting the art to this point. Todd Pickens did a wonderful job on the character designs and modeling, and a first-time indie game dev Michael Lee Lunsford has been helping us flesh out bits of our cut-scenes.

In other news, PBL, will be making the trek to GDC this year (woop dee doo), but more importantly we will be attending the Flash Game Summit on Sunday, March 22nd. The Flash Game Summit is an awesome conference thrown by our friends over at MochiAds, and we are really looking forward to it. It has the whole IndieGamesCon[RIP] vibe going. Rumor has it Jeff T. and Ben Garney are thinking about giving one of their famous (or infamous depending on who you are) talks at the conference. If you want to talk about games, PushButton Engine, or anything, hook up with me via email, or LinkedIn. Also, feel free to follow me on Twitter (@timaste). I've been using it more and more, and have been known to leak cool art through there.

Lastly, I've been working more on my personal blog (Subreal.Net) lately and have been cooking up a bunch of tutorials. I have a few coming out, but I recently published a tutorial on making organic shapes using Lofts and Snapshot Arrays in 3DS Max. I have a few drafts for game development ones, and even a few on Torque art in the cooker. I have had a little experience with Torque's sometimes mystical art pipeline. At some point, I really want to sit down and start packaging up a bunch of the unfinished content I have laying around as free "content packs". :)
Random fun fact: Do you know Flash is installed on around 998 million computers right now? That is insane!
I leave you with this picture of me in front of the yurt:
About the author
I have been a professional graphic designer for nine years, and have spent the last five years alternating in the roles of game artist, producer and part-time guerrilla marketeer.
Recent Blogs
• Keeping busy around the lab• Open Horizons!
• Legions @ GDC
• Video from GDC
• Art blog
#2
How is the Yurt "lifestyle" working out for ya?
01/14/2009 (11:28 pm)
Too cool! Your work is impressive, as always. How is the Yurt "lifestyle" working out for ya?
#3
01/14/2009 (11:33 pm)
Truthfully only part time, the Oregon rain has put a damper on my ground excavation hopes until it dries out a bit. The part time bits are great though! :)
#4
01/14/2009 (11:42 pm)
I wish you the best and hope things dry out for ya.
#6
01/15/2009 (12:00 am)
Oh man, those animations are just great! So, so, so, much character!!!
#7
01/15/2009 (12:12 am)
Kickass man, nice art!
#8
I just can't get into Twitter, but I'm definitely going to follow Subreal.net more closely. Thanks for the update!
01/15/2009 (1:01 am)
Amazing! I can't wait to get my hands on some Grunts =)I just can't get into Twitter, but I'm definitely going to follow Subreal.net more closely. Thanks for the update!
#9
01/15/2009 (1:09 am)
Very very cool artwork as always Tim. Congrats on the Yurt too!
#10
01/15/2009 (1:18 am)
I looked into a Yurt including bio-friendly-toilets... and Tim was kind enough to email me a very detailed account of his experience. OMG! That's dedication (and a bit of luck). The Yurt looks awesome!!! :)
#11
This is all 2D, right? You model and animate on your favorite 3D app, then render some frames and import to Flash?
01/15/2009 (3:14 am)
Tim, This is all 2D, right? You model and animate on your favorite 3D app, then render some frames and import to Flash?
#14
This fell off the front page already with all that website business! :(
Can a brother get some featured love? :D
01/15/2009 (7:12 pm)
Thanks guys. I actually had someone refer me to General Chaos yesterday! I hadn't seen it myself, but I am digging around for a ROM of it now to check it out, sounds pretty cool. The game is slightly different from what I read though (being semi-RTS).This fell off the front page already with all that website business! :(
Can a brother get some featured love? :D
#15
01/15/2009 (8:32 pm)
Right on thanks dudes :)
#16
01/15/2009 (8:46 pm)
Looking good Tim! Can't wait to get back to work on it.
#17
01/15/2009 (9:35 pm)
Hey now I'm unfeatured :(
#18
01/15/2009 (10:33 pm)
Woohoo featured again!
#19
01/15/2009 (11:31 pm)
Sorry about that. That was me, messing around with things! I got you featured and in the community section on the front page. :)
#20
01/16/2009 (12:00 am)
Haha, well...I can't complain about that, even if it was only for a little while. :)
Torque 3D Owner Timothy Aste