Game Development Community

Bookmarked resources

by wiseman2 · 01/14/2009 (9:48 am) · 8 comments

edited to fix links
Well after losing all my old resource bookmarks, I spent the last couple of hours gathering them back together.
I figure that many of you also use them , so here you go. Please feel free to add to them.

Ok Lets try this again.I've tried to sort them out a bit.
These seem to me the ones I use most, so hopefully it helps;btw these are just the resources
The forum posts I had bookmarked seem to be much more difficult to find.

Teams stuff / FPS-
Teams Implementation :: Xavier "eXoDuS" Amado : www.garagegames.com/community/resources/view/2312
ExoDuS Teams in a patch! TGEA 1.7 *Bug Fixes* *Scoreboard* :: Jace :www.garagegames.com/community/resources/view/15531
Flash Teams (3 view + teleport) :: Matthew Franklin : www.garagegames.com/community/resources/view/3241
Multiple Player Class Selection :: mb : www.garagegames.com/community/resources/view/11733
BF2 Style CTF :: mb :: Community resource :: GarageGames www.garagegames.com/community/resources/view/11601
BF2 Style Capture the Flag II :: mb : www.garagegames.com/community/resources/view/12430
Team Scoreboard www.garagegames.com/community/resources/view/10508
Commander Map www.garagegames.com/community/resources/view/5277
Team Based Character Selection (Post Game Connect) www.garagegames.com/community/resources/view/9594


AI/ Bots-
Killer Kork, an ai bot :: devans :: www.garagegames.com/community/resources/view/10278
RTS Kit Basic Pathfinding www.garagegames.com/community/resources/view/11566
Flexible A* Pathfinding System www.garagegames.com/community/resources/view/14558
Simple bot spawning improvement (script-only) www.garagegames.com/community/resources/view/12784


Weapons-
grenade launcher (explodes on timer not contact) www.garagegames.com/community/resources/view/13598
Set a Projectile to explode itself at a specified time www.garagegames.com/community/resources/view/9741
Continuous Laser www.garagegames.com/community/resources/view/8006
Projectile aware triggers www.garagegames.com/community/resources/view/14989
Guided or Seeker Projectiles. www.garagegames.com/community/resources/view/6778
Projectiles affected by wind www.garagegames.com/community/resources/view/5067
Realistic shotgun script with multiple projectiles and impulse blast www.garagegames.com/community/resources/view/6237
Enhanced Projectiles TGE and TGEA www.garagegames.com/community/resources/view/14044
Configurable bounce object types for projectiles www.garagegames.com/community/resources/view/5954
3rd/1st Person Super Crosshair www.garagegames.com/community/resources/view/3533
Projectile Spread and Shotguns www.garagegames.com/community/resources/view/1714
Bullet Tracers www.garagegames.com/community/resources/view/6116
Bullet Hole Decals www.garagegames.com/community/resources/view/9349
Torque Laser Beams www.garagegames.com/community/resources/view/3917


Vehicles-
Helicopter Resource www.garagegames.com/community/resources/view/9263
Simple Vehicle Spawn resource www.garagegames.com/community/resources/view/12892
Wheeled Flying Vehicle updated TGE1.5.2 www.garagegames.com/community/resources/view/13501
Vehicles Galore www.garagegames.com/community/resources/view/6562
Vehicle Steering Upgrade www.garagegames.com/community/resources/view/6305
A better vehicle/simulations control thru the keyboard www.garagegames.com/community/resources/view/5771
Return to Center Steering Revisited www.garagegames.com/community/resources/view/15923
Simple vehicles turn with left/right keys fixwww.garagegames.com/community/resources/view/4234


Effects-
Masked Mirror Surfaces www.garagegames.com/community/resources/view/4554
Torque Flashlight & Laser Sighting www.garagegames.com/community/resources/view/4436
Day/Night cycle for TGEA v2 www.garagegames.com/community/resources/view/13408
Horizontal Compass Ctrl TSE :: Andrea :: Community resource :: GarageGames www.garagegames.com/community/resources/view/11425
Footpuff and vehicle dust fix for TGEA 1.7.1 www.garagegames.com/community/resources/view/15200
WaterBlocks that move with the tides www.garagegames.com/community/resources/view/10463
TGE Multiple Material Reskinning www.garagegames.com/community/resources/view/14366
Shader tech behind material accumulation for cliffs www.garagegames.com/community/resources/view/15675
Per Pixel Bump Mapping on DTS object www.garagegames.com/community/resources/view/5683
TGEA material.cs Generator www.garagegames.com/community/resources/view/12241
Hiding Meshes www.garagegames.com/community/resources/view/5421
Hiding Meshes v2 www.garagegames.com/community/resources/view/15457
Hiding nodes in a model www.garagegames.com/community/resources/view/2150
Switchable Collision Meshes for Individual Shape Instances www.garagegames.com/community/resources/view/6021
TSE Interior Decals www.garagegames.com/community/resources/view/7146


Misc-
Door Resource Version 1.0 www.garagegames.com/community/resources/view/10200
Simple Energy and Health Resource www.garagegames.com/community/resources/view/12389
Unique loading screen for each mission www.garagegames.com/community/resources/view/14978
Map HUD www.garagegames.com/community/resources/view/2453
RPG Map w/Points of Interest www.garagegames.com/community/resources/view/11084
Scrolling Map, Radar, Compass gui Control www.garagegames.com/community/resources/view/3846
Radar/Map/Compass Control Update (GuiRadarCtrl) www.garagegames.com/community/resources/view/10333
A Spell System www.garagegames.com/community/resources/view/8621
Moveable, Destroyable, Mission Area Aware ITEMS www.garagegames.com/community/resources/view/3798
Turret & AITurret classes www.garagegames.com/community/resources/view/4116
Generic Event System for Torque www.garagegames.com/community/resources/view/13632
Generic Bar Hud Control www.garagegames.com/community/resources/view/9353
Adding new positions and moves; ie swim, crouch, crawl, prone www.garagegames.com/community/resources/view/4348


Database / Server-
Torque Relational Database Table Editor www.garagegames.com/community/resources/view/14510
Event Driven Database www.garagegames.com/community/resources/view/11810
Master Server Prototype www.garagegames.com/community/resources/view/5962
PHP MasterServer for Torque www.garagegames.com/community/resources/view/14857
TorqueScript based custom chat client & server www.garagegames.com/community/resources/view/5457
Torque DB - Journal System Example www.garagegames.com/community/resources/view/7552

#1
01/14/2009 (9:49 am)
BF2 Style Ctf: [link]http://www.garagegames.com/community/resources/view/11601[/link]
#2
01/14/2009 (10:07 am)
Oh me god .... I hadn't thought of my bookmarks...

At least blogs seem to still be at the same url's.
And for markup it's url not link ;)
#3
01/14/2009 (11:32 am)
Ok Lets try this again…I’ve tried to sort them out a bit….
These seem to me the ones I use most, so hopefully it helps…btw these are just the resources…
The forum posts I had bookmarked seem to be much more difficult to find….

Teams stuff / FPS-
Teams Implementation :: Xavier "eXoDuS" Amado : [url] http://www.garagegames.com/community/resources/view/2312[/url]
ExoDuS Teams in a patch! TGEA 1.7 *Bug Fixes* *Scoreboard* :: Jace :[url] http://www.garagegames.com/community/resources/view/15531[/url]
Flash Teams (3 view + teleport) :: Matthew Franklin : [url] http://www.garagegames.com/community/resources/view/3241[/url]
Multiple Player Class Selection :: mb : [url] http://www.garagegames.com/community/resources/view/11733[/url]
BF2 Style CTF :: mb :: Community resource :: GarageGames [url] http://www.garagegames.com/community/resources/view/11601[/url]
BF2 Style Capture the Flag II :: mb : [url] http://www.garagegames.com/community/resources/view/12430[/url]
Team Scoreboard [url] http://www.garagegames.com/community/resources/view/10508 [/url]
Commander Map [url] http://www.garagegames.com/community/resources/view/5277 [/url]
Team Based Character Selection (Post Game Connect) [url] http://www.garagegames.com/community/resources/view/9594 [/url]


AI/ Bots-
Killer Kork, an ai bot :: devans :: [url] http://www.garagegames.com/community/resources/view/10278 [/url]
RTS Kit Basic Pathfinding [url] http://www.garagegames.com/community/resources/view/11566 [/url]
Flexible A* Pathfinding System [url] http://www.garagegames.com/community/resources/view/14558 [/url]
Simple bot spawning improvement (script-only) [url] http://www.garagegames.com/community/resources/view/12784 [/url]


Weapons-
grenade launcher (explodes on timer not contact) [url] http://www.garagegames.com/community/resources/view/13598 [/url]
Set a Projectile to explode itself at a specified time [url] http://www.garagegames.com/community/resources/view/9741 [/url]
Continuous Laser [url] http://www.garagegames.com/community/resources/view/8006 [/url]
Projectile aware triggers [url] http://www.garagegames.com/community/resources/view/14989 [/url]
Guided or Seeker Projectiles. [url] http://www.garagegames.com/community/resources/view/6778 [/url]
Projectiles affected by wind [url] http://www.garagegames.com/community/resources/view/5067 [/url]
Realistic shotgun script with multiple projectiles and impulse blast [url] http://www.garagegames.com/community/resources/view/6237 [/url]
Enhanced Projectiles TGE and TGEA [url] http://www.garagegames.com/community/resources/view/14044 [/url]
Configurable bounce object types for projectiles [url] http://www.garagegames.com/community/resources/view/5954 [/url]
3rd/1st Person Super Crosshair [url] http://www.garagegames.com/community/resources/view/3533 [/url]
Projectile Spread and Shotguns [url] http://www.garagegames.com/community/resources/view/1714 [/url]
Bullet Tracers [url] http://www.garagegames.com/community/resources/view/6116 [/url]
Bullet Hole Decals [url] http://www.garagegames.com/community/resources/view/9349 [/url]
Torque Laser Beams [url] http://www.garagegames.com/community/resources/view/3917 [/url]


Vehicles-
Helicopter Resource [url] http://www.garagegames.com/community/resources/view/9263 [/url]
Simple Vehicle Spawn resource [url] http://www.garagegames.com/community/resources/view/12892 [/url]
Wheeled Flying Vehicle updated TGE1.5.2 [url] http://www.garagegames.com/community/resources/view/13501 [/url]
Vehicles Galore [url] http://www.garagegames.com/community/resources/view/6562 [/url]
Vehicle Steering Upgrade [url] http://www.garagegames.com/community/resources/view/6305 [/url]
A better vehicle/simulations control thru the keyboard [url] http://www.garagegames.com/community/resources/view/5771 [/url]
Return to Center Steering Revisited [url] http://www.garagegames.com/community/resources/view/15923 [/url]
Simple vehicles turn with left/right keys fix[url] http://www.garagegames.com/community/resources/view/4234 [/url]

#4
01/14/2009 (11:36 am)
i'm sure GG will fix this soon.
in the meantime you can try [url]http://elenzil.com/gg/redirect.html[/url
#5
01/14/2009 (11:37 am)
well since the [url] tag doesn't work..this really blows...

anyway here is the rest..
Effects-
Masked Mirror Surfaces http://www.garagegames.com/community/resources/view/4554
Torque Flashlight & Laser Sighting http://www.garagegames.com/community/resources/view/4436
Day/Night cycle for TGEA v2 http://www.garagegames.com/community/resources/view/13408
Horizontal Compass Ctrl TSE :: Andrea :: Community resource :: GarageGames http://www.garagegames.com/community/resources/view/11425
Footpuff and vehicle dust fix for TGEA 1.7.1 http://www.garagegames.com/community/resources/view/15200
WaterBlocks that move with the tides http://www.garagegames.com/community/resources/view/10463
TGE Multiple Material Reskinning http://www.garagegames.com/community/resources/view/14366
Shader tech behind material accumulation for cliffs http://www.garagegames.com/community/resources/view/15675
Per Pixel Bump Mapping on DTS object http://www.garagegames.com/community/resources/view/5683
TGEA material.cs Generator http://www.garagegames.com/community/resources/view/12241
Hiding Meshes http://www.garagegames.com/community/resources/view/5421
Hiding Meshes v2 http://www.garagegames.com/community/resources/view/15457
Hiding nodes in a model http://www.garagegames.com/community/resources/view/2150
Switchable Collision Meshes for Individual Shape Instances http://www.garagegames.com/community/resources/view/6021
TSE Interior Decals http://www.garagegames.com/community/resources/view/7146


Misc-
Door Resource Version 1.0 http://www.garagegames.com/community/resources/view/10200
Simple Energy and Health Resource http://www.garagegames.com/community/resources/view/12389
Unique loading screen for each mission http://www.garagegames.com/community/resources/view/14978
Map HUD http://www.garagegames.com/community/resources/view/2453
RPG Map w/Points of Interest http://www.garagegames.com/community/resources/view/11084
Scrolling Map, Radar, Compass gui Control http://www.garagegames.com/community/resources/view/3846
Radar/Map/Compass Control Update (GuiRadarCtrl) http://www.garagegames.com/community/resources/view/10333
A Spell System http://www.garagegames.com/community/resources/view/8621
Moveable, Destroyable, Mission Area Aware ITEMS http://www.garagegames.com/community/resources/view/3798
Turret & AITurret classes http://www.garagegames.com/community/resources/view/4116
Generic Event System for Torque http://www.garagegames.com/community/resources/view/13632
Generic Bar Hud Control http://www.garagegames.com/community/resources/view/9353
Adding new positions and moves; ie swim, crouch, crawl, prone http://www.garagegames.com/community/resources/view/4348


Database / Server-
Torque Relational Database Table Editor http://www.garagegames.com/community/resources/view/14510
Event Driven Database http://www.garagegames.com/community/resources/view/11810
Master Server Prototype http://www.garagegames.com/community/resources/view/5962
PHP MasterServer for Torque http://www.garagegames.com/community/resources/view/14857
TorqueScript based custom chat client & server http://www.garagegames.com/community/resources/view/5457
Torque DB - Journal System Example http://www.garagegames.com/community/resources/view/7552

#6
01/14/2009 (11:41 am)
orion that tool rock...wish I had seen it before I spent all that time searching
#7
01/14/2009 (12:10 pm)
woops forgot the closing bracket and there's no way to edit comments, it looks like.. elenzil.com/gg/redirect.html
#8
01/16/2009 (4:38 pm)
We have the URL redirect up and working now!