Game Development Community

dev|Pro Game Development Curriculum

Tutorial - TGE from Scratch

by Thomas Bang · 01/14/2009 (3:18 am) · 11 comments

Hi

These days i built a TGE Application from scratch. Without to use the "common" and "creator" folder. The reason was simple:
TGE comes with a huge amount of scripts which are sometimes very confusing. And if i want to build my own game i have to clean up and modify the provided examples "tutorial.base" and "starter.fps".
But the learning effect is low. Why i have to use this and this and this function? Nobody knows it exactly.

To make it short: Currently i have my own basic TGE Application with my own code and only functions i really need (without mods like common and creator). The code is very easy to read. So this is a perfect starting point to build a complete Singleplayer game.
Dont be nervous. Also in this case you can use the World Editor furthermore.

In the next days i will implement the Multiplayer Part.


Now my question

Is anyone interested in a Tutorial which describes each step to get such a basic application running?

Attention: The price of the tutorial would be 10$.

#1
01/14/2009 (3:26 am)
This sounds very interesting. Count me in as a customer!
#2
01/14/2009 (3:28 am)
Sounds good to me
#3
01/14/2009 (7:16 am)
Yes I would.
#4
01/14/2009 (7:39 am)
I would pay but what would I learn to do in the tutorial specifically?
#5
01/14/2009 (9:16 am)
yes, this tut is needed, but i'd like to see multiplayer part
#6
01/14/2009 (10:14 am)
Nice idea but I wouldn't pay for it unless the tutorial was a lot more than copy/paste here, here, and there. The concept already exists as several free resources, free tutorials, and even a couple of how-to's.
#7
01/14/2009 (10:58 am)
Count me in
#8
01/14/2009 (11:33 am)
My input: If you are going to charge for a tutorial or document, you had better provide the entire source (bug free) and back it up with an extremely easy to read and comprehensive set of docs that walk through each line of code.

If you do end up packaging it for sell, feel free to e-mail me if you want a 2nd set of documentation eyes to skim it for holes or suggestions.
#9
01/14/2009 (5:19 pm)
I will pay for good tutorials, but they had better be "GOOD" tutorials. I would also suggest that you list the subjects covered in the tutorial as well.
#10
01/14/2009 (9:21 pm)
Tutorials have mostly been offered to the community as resources. I don't think I have seen many tutorials that cost money. However, your time is your own, and it is your decision to charge money for it. I don't think I'd pay for a tutorial that teaches me how to get Torque down to its bare bones, but I would definitely read it.
#11
03/15/2009 (5:16 am)
Personally, I don't like pay-to-view tutorials. It seems... dishonorable? For lack of a better word. Like those "guides" you see on e-bay for sale. Bleh. As was noted, this same topic already exists anyway, in other forms.