Depth of Field for Sale - Ubiq Visuals
by Lorne McIntosh · 01/12/2009 (9:11 pm) · 27 comments
After many requests from the Garage Games community Ubiq Visuals has decided to publish a Depth of Field Shader! The shader is based on real-world camera lens algorithms and will provide accurate depth of field simulations.
Features
Depth of Field will work on all objects in your scene including alpha-mapped geometry such as tree branches or window panes. All parameters are fully adjustable in real time, including:
Focal Distance - distance from camera at which objects are perfectly in focus (can change instantly, or smoothly over a given number of seconds)
Focal Length - distance from the center of the lens to the focal point of the lens.
Aperture - specifies the diameter of the opening of the lens through which light enters the camera. This in combination with focal length can control the length of your depth of field.
Our example code also demonstrates a "manual focus" and "auto focus" mode with smooth transitions while adjusting focus.
Possible Uses
Create cut scenes with a truly cinematic feel. Draw the player's eye toward important objects in the scene. For example, racking the focus back and forth between talking characters.
Create realistic scope and "iron sight" effects for your weapons and binoculars. Blur out the weapon, but leave the scene in focus. Or, automatically adjust the focus as the player aims between near objects and far objects.
Blur out the background to save time creating assets and get a boost in performance.
Download
Check out our product page for more details! We hope it will be able to enhance your games in whichever purpose you use it for.
Ubiq Visuals Depth of Field
#22
01/13/2009 (3:36 pm)
@Lance: You'd probably want to use motion blur for that.
#23
this is an awesome effect.
i don't know how it's achieved,
but would it be possible to have objects in the scene modify the DOF near them ?
i'm imagining a nifty cloaking device where even when i'm close to you, i'm still blurry.
01/13/2009 (5:43 pm)
Konrad -this is an awesome effect.
i don't know how it's achieved,
but would it be possible to have objects in the scene modify the DOF near them ?
i'm imagining a nifty cloaking device where even when i'm close to you, i'm still blurry.
#24
01/13/2009 (5:46 pm)
Orion, I think Lorne can help you more with that than I could - but I agree, awesome effect! Can't wait for the 1.7.1 version.
#25
And I must say, that adventure kit looks MIGHTY FINE, I'm definitely excited for that one. The Prince of Persia games are some of my favorite, the idea of making something similar makes me all giddy! :)
01/14/2009 (2:44 pm)
Great stuff Lorne! And I must say, that adventure kit looks MIGHTY FINE, I'm definitely excited for that one. The Prince of Persia games are some of my favorite, the idea of making something similar makes me all giddy! :)
#26
I wouuld like to buy it immediately, but I don't see the price on the website.
01/17/2009 (12:49 pm)
How much is it?I wouuld like to buy it immediately, but I don't see the price on the website.
#27
For those of you were waiting for TGEA 1.7.1 support you'll be happy to hear that we've been listening and we now support 1.7.1. For anyone who purchased it already this will of course come for free
@Rui
The price can be found on the product page: Ubiq Visuals Depth of Field
It costs $49.95 USD if you're still having trouble finding it.
01/31/2009 (12:01 am)
Thanks everyone! We're really happy with how it turned out.For those of you were waiting for TGEA 1.7.1 support you'll be happy to hear that we've been listening and we now support 1.7.1. For anyone who purchased it already this will of course come for free
@Rui
The price can be found on the product page: Ubiq Visuals Depth of Field
It costs $49.95 USD if you're still having trouble finding it.
Torque 3D Owner Lance Hampton