Game Development Community

Dinosauria concept art and IGF analysis

by Andy Schatz · 01/08/2009 (11:06 am) · 3 comments

I've been starting the PR stuff early with Dinosauria, and having great fun talking about the fledgling game and my design philosophy. A few links to note:

An interview on Rock Paper Shotgun about Dinosauria

The End of Days -- The KT Extinction, some concept art, and how extinction level events affect gameplay.

You may have also heard that the IGF finalists were announced yesterday. I'm a judge this year, so I can't handicap the race the way I normally would, but here's my analysis of some trends.

www.pocketwatchgames.com/content/wp-content/uploads/2009/01/concept-disaster.jpg

#1
01/08/2009 (1:47 pm)
Project aftermath didnt even make the cut? bah, what a jip!
#2
01/08/2009 (2:32 pm)
Like I said before, the dino theme has me interested and the art so far looks pretty awesome.

I also like the progress bar on your site. Can I borrow that idea? :D
#3
01/08/2009 (2:36 pm)
Of course! I'm not the first to have done it. :)