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house and road update

by James Hawn · 01/05/2009 (7:07 am) · 5 comments

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this is a house model

#1
01/05/2009 (10:22 am)
no textures with this so you will have to open your editor of choice and add textures to the map.
#2
01/06/2009 (7:22 pm)
Hi James, the house looks good, but you have way more polys than you really need.

Here's an example:

3dcentral.net/myPic/torque/missingParts.jpg
You can see that is a space between your blocks. CSG subtraction would work better for doorways and windows. It would also make your models with fewer polys. It looks good tho.
#3
01/08/2009 (6:32 pm)
i was just goofing around that day.
#4
04/03/2009 (9:58 pm)
How exactly did you create the map file. what software did you use ? I plan to model a city ? can i do it in maya and export it as a .map file so that i can use map2dif exporter to convert it to .dif file. I think interiors have good collision response mechanism compared to .dts objects . please suggest.
#5
04/14/2010 (3:19 pm)
i used 3d world studio