Top Ten Indie Stories of 2008
by Andy Schatz · 12/31/2008 (10:11 am) · 2 comments
From my blog:
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2008 was mostly a year of triumph for indies, with just a few bits of controversy. Here's my list of the top ten stories related to the indie game world in 2008:
10) Luc Bernard and Destructoid's fracas over Eternity's Child review - A 1 out of 10 review spawns an embarassing tirade from game's creator, Bernard, which in turn makes the rest of us indies cringe - we aren't media professionals and media access to indie developers is easy; we are usually desperate for it. But is all press good press? Can't ask Luc, he stated that he's leaving the game industry, before quickly recanting his words once again. Poor guy, he just wanted people to like his game.
9) Blurst goes live - The Casual-ish portal of quirky in-browser 3D games by Flashbang goes live, building on the success of the Snakes on a Plane of the video game world, Offroad Velociraptor Safari. Blurst is the first major attention game engine Unity3D got for its browser support.
8) Reflexive Bought by Amazon - Not a lot of details have emerged on this yet, but seeing as how Reflexive was one of the largest casual portals to still be pushing innovative indie games, this will certainly have repurcussions for us in the future, hopefully good ones.
7) InstantAction.com goes live - The technology and the website that persuaded IAC to buyout GarageGames went live. It has attracted less attention than they probably expected, though they just reported over 1 million subscribers. Does this tech have a future? It's all about the games, baby.
The rest is on the blog, comments over there always appreciated!
READ
SUBSCRIBE
2008 was mostly a year of triumph for indies, with just a few bits of controversy. Here's my list of the top ten stories related to the indie game world in 2008:
10) Luc Bernard and Destructoid's fracas over Eternity's Child review - A 1 out of 10 review spawns an embarassing tirade from game's creator, Bernard, which in turn makes the rest of us indies cringe - we aren't media professionals and media access to indie developers is easy; we are usually desperate for it. But is all press good press? Can't ask Luc, he stated that he's leaving the game industry, before quickly recanting his words once again. Poor guy, he just wanted people to like his game.
9) Blurst goes live - The Casual-ish portal of quirky in-browser 3D games by Flashbang goes live, building on the success of the Snakes on a Plane of the video game world, Offroad Velociraptor Safari. Blurst is the first major attention game engine Unity3D got for its browser support.
8) Reflexive Bought by Amazon - Not a lot of details have emerged on this yet, but seeing as how Reflexive was one of the largest casual portals to still be pushing innovative indie games, this will certainly have repurcussions for us in the future, hopefully good ones.
7) InstantAction.com goes live - The technology and the website that persuaded IAC to buyout GarageGames went live. It has attracted less attention than they probably expected, though they just reported over 1 million subscribers. Does this tech have a future? It's all about the games, baby.
The rest is on the blog, comments over there always appreciated!
About the author
#2
01/06/2009 (7:03 am)
I didn't even hear about that story about DigiPen. I suppose that's how it works though - if you were at MIT and came up with some great invention, they would own the patent, etc wouldn't they?
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