GDNet: Tales from Journal Land
by Drew -Gaiiden- Sikora · 12/26/2008 (6:01 pm) · 3 comments
Journal Land Pick of the Week
Chronicles of the Hieroglyph - Jason Z reveals the book project he, Wolfgang Engel, Jack Hoxley, Ralf Kornmann, and Niko Suni have been working on for over a year: "Programming Vertex, Geometry, and Pixel Shaders". This book is available in full online at the GD Wiki. The team of authors is working on a printed revision covering DirectX 11, but the online material will be more than suitable for the majority of DirectX programmers.
From the Staff
* J of K - jbadams has implemented some suggested changes to his regular Help Wanted Picks feature, and is wondering if anyone has any more suggestions
Project Updates
* Rated N For Nerd - nerd_boy shares some code for review and updates on the progress of his lite weight code editor control for .NET, rnfnCodeLite
* Happenings with VBStrider and Crew - the newsletter returns - Loradon progress reaches 62%; the programmer warns about a tricky problem with the Twitter widget; the community talks about new additions to the Stick Adventures Online system
* Horror Stories of RanBlade's game development - RanBlade shows off some screens of a 3D space shooter he's working on with his cousin using python and the Panda 3D Game Engine.
* Metaphorical Journeys of Happenstance - Ravuya talks a bit about the AI in Afterglow and shares a new screenshot
* Stompy's Gamedev Journal - Stompy9999 shows off some randomly generated enemies for the player to fight, with a general update on what's next for Fists of Justice
* Milkshake's Dev Diary - Milkshake's been busy in the month since his last update and shares all that is new with his game including enemy attacks with a video demonstration
* iLiNX - urs shares his first video of the iLiNX engine in action
* Ye Olde Ramblings - Telastyn gets to work laying down the infrastructure for unit measurement types in Tangent
Game Dev Stuffs
* Journal of Programmer16 - Programmer16 takes another look at Francis Xavier's method in the article "Stringizing Enums"
* Excursions into the Unknown - Mike.Popoloski shares a tale of why you shouldn't try and get all fancy with custom allocators and the headaches it can cause you much later on
* Big Trouble In Little Chairtown - Drilian goes over ways to improve your collision detection performance, as he had to deal with things running slower on his Xbox 360 than his PC while developing his game
* Journal - while Daerax mainly covers why he thinks functional programming in C# 3.0 isn't so bad, he also plays around with Mike.Popoloski's line counting app and shares his own app for automatically checking journal comments, which is real neet!
A holiday welcome to new Journal Land citizens LostSnow25 and MrCpaw
Chronicles of the Hieroglyph - Jason Z reveals the book project he, Wolfgang Engel, Jack Hoxley, Ralf Kornmann, and Niko Suni have been working on for over a year: "Programming Vertex, Geometry, and Pixel Shaders". This book is available in full online at the GD Wiki. The team of authors is working on a printed revision covering DirectX 11, but the online material will be more than suitable for the majority of DirectX programmers.
From the Staff
* J of K - jbadams has implemented some suggested changes to his regular Help Wanted Picks feature, and is wondering if anyone has any more suggestions
Project Updates
* Rated N For Nerd - nerd_boy shares some code for review and updates on the progress of his lite weight code editor control for .NET, rnfnCodeLite
* Happenings with VBStrider and Crew - the newsletter returns - Loradon progress reaches 62%; the programmer warns about a tricky problem with the Twitter widget; the community talks about new additions to the Stick Adventures Online system
* Horror Stories of RanBlade's game development - RanBlade shows off some screens of a 3D space shooter he's working on with his cousin using python and the Panda 3D Game Engine.
* Metaphorical Journeys of Happenstance - Ravuya talks a bit about the AI in Afterglow and shares a new screenshot
* Stompy's Gamedev Journal - Stompy9999 shows off some randomly generated enemies for the player to fight, with a general update on what's next for Fists of Justice
* Milkshake's Dev Diary - Milkshake's been busy in the month since his last update and shares all that is new with his game including enemy attacks with a video demonstration
* iLiNX - urs shares his first video of the iLiNX engine in action
* Ye Olde Ramblings - Telastyn gets to work laying down the infrastructure for unit measurement types in Tangent
Game Dev Stuffs
* Journal of Programmer16 - Programmer16 takes another look at Francis Xavier's method in the article "Stringizing Enums"
* Excursions into the Unknown - Mike.Popoloski shares a tale of why you shouldn't try and get all fancy with custom allocators and the headaches it can cause you much later on
* Big Trouble In Little Chairtown - Drilian goes over ways to improve your collision detection performance, as he had to deal with things running slower on his Xbox 360 than his PC while developing his game
* Journal - while Daerax mainly covers why he thinks functional programming in C# 3.0 isn't so bad, he also plays around with Mike.Popoloski's line counting app and shares his own app for automatically checking journal comments, which is real neet!
A holiday welcome to new Journal Land citizens LostSnow25 and MrCpaw
About the author
Employee Michael Perry
GarageGames