Game Development Community

GDNet: Tales from Journal Land

by Drew -Gaiiden- Sikora · 12/26/2008 (6:01 pm) · 3 comments

Journal Land Pick of the Week

Chronicles of the Hieroglyph - Jason Z reveals the book project he, Wolfgang Engel, Jack Hoxley, Ralf Kornmann, and Niko Suni have been working on for over a year: "Programming Vertex, Geometry, and Pixel Shaders". This book is available in full online at the GD Wiki. The team of authors is working on a printed revision covering DirectX 11, but the online material will be more than suitable for the majority of DirectX programmers.

From the Staff

* J of K - jbadams has implemented some suggested changes to his regular Help Wanted Picks feature, and is wondering if anyone has any more suggestions


Project Updates

* Rated N For Nerd - nerd_boy shares some code for review and updates on the progress of his lite weight code editor control for .NET, rnfnCodeLite

* Happenings with VBStrider and Crew - the newsletter returns - Loradon progress reaches 62%; the programmer warns about a tricky problem with the Twitter widget; the community talks about new additions to the Stick Adventures Online system

* Horror Stories of RanBlade's game development - RanBlade shows off some screens of a 3D space shooter he's working on with his cousin using python and the Panda 3D Game Engine.

* Metaphorical Journeys of Happenstance - Ravuya talks a bit about the AI in Afterglow and shares a new screenshot

* Stompy's Gamedev Journal - Stompy9999 shows off some randomly generated enemies for the player to fight, with a general update on what's next for Fists of Justice

* Milkshake's Dev Diary - Milkshake's been busy in the month since his last update and shares all that is new with his game including enemy attacks with a video demonstration

* iLiNX - urs shares his first video of the iLiNX engine in action

* Ye Olde Ramblings - Telastyn gets to work laying down the infrastructure for unit measurement types in Tangent


Game Dev Stuffs

* Journal of Programmer16 - Programmer16 takes another look at Francis Xavier's method in the article "Stringizing Enums"

* Excursions into the Unknown - Mike.Popoloski shares a tale of why you shouldn't try and get all fancy with custom allocators and the headaches it can cause you much later on

* Big Trouble In Little Chairtown - Drilian goes over ways to improve your collision detection performance, as he had to deal with things running slower on his Xbox 360 than his PC while developing his game

* Journal - while Daerax mainly covers why he thinks functional programming in C# 3.0 isn't so bad, he also plays around with Mike.Popoloski's line counting app and shares his own app for automatically checking journal comments, which is real neet!

A holiday welcome to new Journal Land citizens LostSnow25 and MrCpaw

#1
12/26/2008 (10:58 pm)
I'm really starting to get into your .plans more and more. I'm definitely keeping my eye on the iLiNX project. I used to spend a lot of my time on GDNet before I became completely consumed with Torque. It's nice to have this connection to pull me back in.
#2
12/27/2008 (12:52 pm)
Merry Christmas, Drew.

Every time you post something, I generally start some sort of reply, get side-tracked and never respond.. but I definitely read and enjoy every single one of your .plan entries here and on GDNet.
#3
12/30/2008 (7:56 am)
thanks guys, Happy New Year! :)