Racing.Starter Kit for TGEA 1.8.0
by Mike Rowley · 12/24/2008 (8:47 pm) · 6 comments
I've been attempting to learn more about TGEA and the best way I've found is to just take a project and modify it to work for what I need. I've been wanting to port one of my demo games to tgea, but just hadn't done it. Well, I finally decided to start. I've taken the stronghold example game in tgea 1.8.0 and turned it into a racing game. I'll release it as a resource once it's finished.
Currently, I have the following features implemented:
Player starts out as a car. (GG's default buggy)
Small track around the water.
Engine sound is working.
Checkpoints to make sure you stay on the track.
Flip car over. (flips car right side up when it lands upside down.)
Needed to finish:
Fix a few textures
Add wheel squeel and impact sounds
Add checkpoint triggers
Add keybinding for flip car
A few buidings and possibly a crowd and crowd sounds.
That's it. Hopefully it will be finished by this weekend. (depends on how much, if any, time I have tomorrow)
And now for the obligitory image:

There are more screenshots in my next post.
Currently, I have the following features implemented:
Player starts out as a car. (GG's default buggy)
Small track around the water.
Engine sound is working.
Checkpoints to make sure you stay on the track.
Flip car over. (flips car right side up when it lands upside down.)
Needed to finish:
Fix a few textures
Add wheel squeel and impact sounds
Add checkpoint triggers
Add keybinding for flip car
A few buidings and possibly a crowd and crowd sounds.
That's it. Hopefully it will be finished by this weekend. (depends on how much, if any, time I have tomorrow)
And now for the obligitory image:

There are more screenshots in my next post.
#2
12/25/2008 (8:49 am)
This is exactly what I need. Keep us updated!!
#3
Edit: I have everything working eccept the speedometer. It's next.
12/25/2008 (11:07 am)
I am getting a fatal error when the buggy crashes into a dif, but aside from that, the stands are in, all the dif and road objects are in and the track is finished. I won't add the checkpoints until last. It's going really well, but I have family comming over in about an hour, so don't know how much I'll be able to get done today.Edit: I have everything working eccept the speedometer. It's next.
#4
This is nearly complete. I have everything in and working. (eccept the speedometer needle)
I decided not to add the crowd and crowd sounds as this is just a basic starter game.
Here are some in game screens: (click the thumbnail to see the full size image)





Edited to add the rest of the thumbnail images
12/27/2008 (8:29 am)
Update:This is nearly complete. I have everything in and working. (eccept the speedometer needle)
I decided not to add the crowd and crowd sounds as this is just a basic starter game.
Here are some in game screens: (click the thumbnail to see the full size image)





Edited to add the rest of the thumbnail images
#5
12/28/2008 (6:06 pm)
keep it coming...sounds great
#6
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15903
01/01/2009 (5:08 pm)
It's done. :-)www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15903
Associate Michael Hall
Big Kid Games
Porting an old TGE project that you're familiar with to TGEa will teach you a lot, and I'm sure that a lot of people will like seeing this as a resource since the lack of a racing starter is a common complaint that I've seen.
I like the idea about the crowd and crowd sounds!