Game Development Community

Simon - Milestone 1 *Updated*

by Patrick W · 12/24/2008 (2:53 pm) · 2 comments

Every week, some of the members of the community on the Lightwave forum over here participate in a "Speed Modeling Challenge". Week 5 of these challenges was a "Retro Electronics" theme and one of the finest entries from Chris "CMT" Tackett was 'Simon', an old Hasbro memory game from the 80's. I happen to love vintage video games and was inspired to create a Simon TGB game based on his model. This past week, I've been traveling for a holiday vacation and had the opportunity to focus on making some progress on the game.

www.bedpanmedia.com/Simon/images/Simon_Splash.pngI'm considering porting it over to iTGB with its recent release but need to evaluate the costs associated with that option a little more. From what I can tell, there are already two Simon clones on the AppStore but I think that my offering could be a little more appealing once I put some polish on it.

www.bedpanmedia.com/Simon/images/Simon_Menu.pngIf I don't go the iTGB route, I'm planning on writing up a tutorial and putting it on TDN. I should know what the deal is in the next couple weeks.

If you have a minute and want to get in on some 80's action, take a gander...

Thanks to everyone who checked it out.

Also, special thanks to Phillip O'Shea for the technical help and Orion Elenzil for the scriptarray resource which made this a lot simpler to create.

Download link.

#1
12/26/2008 (5:07 am)
Very cool. And how appropriate for the holidays. I remember playing this a lot around Christmastime when I was little. :)
#2
12/26/2008 (8:31 am)
Thanks Deborah!

I realized that I hadn't enabled my splash screens, etc with the last release. I updated the zip with the new release.

In the next couple weeks, I'll be cleaning up the renders and menus quite a bit and changing the screen resolution to *hopefully* improve the feel a bit and make the transition to the iPhone a bit more painless.