Game Development Community

Torque 3D Development - Apparatus and Warrior Camp

by Brett Seyler · 12/22/2008 (11:09 am) · 21 comments

static.garagegames.com/static/pg/blogs/jason-hetu/Torque-3D_Development-Blog-Header.png
68.233.5.139/~transfer/brett/hi-fi-quote-round.pngStart off slow or sprint out of the gates?

This being the first post of many to come, I wasn't sure if I should save some of this content for later. Because I'm generally a John Cusack fan, and a huge fan of High Fidelity, I'm going to follow his lead here.

We're gonna kick it off with a killer, to grab attention. His name is Apparatus.

If you've spent any time on this site recently, you probably know Apparatus' work very well. He's created a number of valuable and really impressive resources for TGE and TGEA, and now he's full-time on Torque 3D.

I asked Apparatus to share a little more info about himself with the community and he was kind enough to oblige.


Apparatus' Bio

"I was born in 1975, in a tiny little town near the eastern border with Russia (currently Moldova Republic). I left school at age 17 to become a mural painter and had for several years done so, in places all across North and North East Romania. Then I settled in Bucharest 6 years ago and became interested in computer graphics."

"After working in broadcasting (production for news and TV programs) I moved my attention to games and how they are created. Around 2004 I first encountered Torque Game Engine and I've fiddled with Torque ever since."



68.233.5.139/~transfer/brett/app-map-rounded-w-border.png 68.233.5.139/~transfer/brett/app-rounded-bigger-w-border.png


Apparatus' Torque 3D Work

"I'm currently creating a brand new FPS Kit with levels based on the Sronghold theme as well as one of my own we're calling 'Burg.' The level based on Stronghold (working name 'Warrior Camp') is set after the Orcs have taken control over the area and established a camp."

"Burg is a Victorian, steampunk / industrial deathmatch demo, complete with oddly named (and weird looking) weapons, such as the Sniper Rifle Imperceptus and the BMFG Maximus, a steampowered cannon."




Apparatus asked me nicely not to show his Burg work until later, but how about some in development screens on Warrior Camp? Remember, this started as the TGE Stronghold mission. Now look...


68.233.5.139/~transfer/brett/warrior-camp-01-bordered-marked.png
68.233.5.139/~transfer/brett/warrior-camp-02-bordered-marked.png
68.233.5.139/~transfer/brett/warrior-camp-05-bordered-marked.png
68.233.5.139/~transfer/brett/warrior-camp-06-bordered-marked.png
68.233.5.139/~transfer/brett/warrior-camp-07-bordered-marked.png

This is just a tiny peek still of what's in store, but hopefully this will satisfy those curiousities...until the next blog. It's not going to be easy, but I'm going to have to "take it up a notch" with the next one. This is post #2.

Torque 3D development blogs:



About the author

Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.

Page«First 1 2 Next»
#21
01/11/2009 (1:38 am)
I like the textures and modeling. But I miss shadows in the shots especially when I look at the model objects (like the carriage).
Page«First 1 2 Next»