Fantasci, Almost That Time of the Year
by Edward · 12/20/2008 (4:05 am) · 1 comments
I cant believe it is another Year gone by. We try to save the best for last, and this being the second to last Post of the Year. We will do some flashbacks, some commentary and some Hurrahs of the Year.
I cant Believe the amount of stuff thats occured over the last year. With 1.8 being released. Its given us a huge encouragement to push with TGEa. And Thats our Big announcement for this post. After seeing Buccaneer, HinterLand, and several really nice RPGs, FPS, and creative games being released. I decided to take the plunge and run our 6th month plan to Swap to TGEA. 90% of our Core Mechanics are completed, all of the core areas and materials are documented and its matter of simply making the nessasary code swaps. Some of the biggest changes was a large removal of RPG elements in favor of a more action oriented layout versus a exploration feel, A expansion of the background story, and the of course we have started updating the website in preperation for a layered roll out over the period we bring TGEA online to approximately match the recompilation of the new Demo. I was going to wait to do the swap after we fully completed the Demo, but 1.8 has gotten under my skin a bit.
Another example of our Dialogue system (I love Yack Pack).
With the swap to 1.7.1 we will absorb some pitfalls, but the community has resilintly been posting fixes and make it much more then its sum of parts. I have seen so many folks tell me how other engines are so much better or how torque is so hard. but is it me? Or has Torque had a good year. How many games have gotten off their feet using the torque engine. Id say a fair number.
This Year I am proud of my team, and all of the core members that have stuck through and significantly stuck around the last 2 years recieve the first Team shirts (yes, we will get a photo as soon as possible; I lost my cord to the Camera). I want to also thank the large number of folks that have been waiting patiently for our game to finally make it out of Alpha and into the Beta phase.
We are trying to make sure that we keep moving forward. We were planning on moving forward till either we drop dead, the economy collapses(just in money conversions its a extra 25% costs just converting canadian funds to american for payroll and contracts). Both of which we hope never happens in our life time. We do keep our eyes peeled for new recruits. If your interested give me a email at racs333@hotmail.com.
A Nice shot of one of the Underground Drilling machines
We try to keep the site updated ever week or so at
www.fantascihiddenwar.com

War is coming....
I cant Believe the amount of stuff thats occured over the last year. With 1.8 being released. Its given us a huge encouragement to push with TGEa. And Thats our Big announcement for this post. After seeing Buccaneer, HinterLand, and several really nice RPGs, FPS, and creative games being released. I decided to take the plunge and run our 6th month plan to Swap to TGEA. 90% of our Core Mechanics are completed, all of the core areas and materials are documented and its matter of simply making the nessasary code swaps. Some of the biggest changes was a large removal of RPG elements in favor of a more action oriented layout versus a exploration feel, A expansion of the background story, and the of course we have started updating the website in preperation for a layered roll out over the period we bring TGEA online to approximately match the recompilation of the new Demo. I was going to wait to do the swap after we fully completed the Demo, but 1.8 has gotten under my skin a bit.
Another example of our Dialogue system (I love Yack Pack).With the swap to 1.7.1 we will absorb some pitfalls, but the community has resilintly been posting fixes and make it much more then its sum of parts. I have seen so many folks tell me how other engines are so much better or how torque is so hard. but is it me? Or has Torque had a good year. How many games have gotten off their feet using the torque engine. Id say a fair number.
This Year I am proud of my team, and all of the core members that have stuck through and significantly stuck around the last 2 years recieve the first Team shirts (yes, we will get a photo as soon as possible; I lost my cord to the Camera). I want to also thank the large number of folks that have been waiting patiently for our game to finally make it out of Alpha and into the Beta phase.
We are trying to make sure that we keep moving forward. We were planning on moving forward till either we drop dead, the economy collapses(just in money conversions its a extra 25% costs just converting canadian funds to american for payroll and contracts). Both of which we hope never happens in our life time. We do keep our eyes peeled for new recruits. If your interested give me a email at racs333@hotmail.com.
A Nice shot of one of the Underground Drilling machinesWe try to keep the site updated ever week or so at
www.fantascihiddenwar.com

War is coming....About the author
I am working on my first large Game with a team of programmers and artists. I am a avid gamer and am the lead producer and director of Fantasci Hidden War. I have my first published game credit with Chariots as a Level Designer and Interior Artist.
Torque 3D Owner Andy Rollins