Game Development Community

GDNet: Tales from Journal Land

by Drew -Gaiiden- Sikora · 12/06/2008 (11:00 pm) · 0 comments

Journal Land Pick of the Week

Just Glad to Be Here - rmadsen, coming out of crunch-mode, shares a mini-postmortem on his last completed title, Luxor: Quest for the Afterlife. He goes over, in this post, the things that went right during development and is aiming to bring to you what it's like to be a developer working in the trenches. Three cheers for transparent development!

From the Staff

* Gaiiden's Scroll - Weekly sitrep: Looking for more site feedback; where are the event reports?; new resources; upcoming event calendar update


Project Updates

* Journal of EasilyConfused - EasilyConfused releases a demo of Udo, his 2D platformer Pac-Man ghost with legs

* Saga City - sneakyrobot posts some screens of his under-development GUI editor as well as a level collision test

* Blue stain - alfith has made some improvements to his game and features them in a YouTube video

* Stompy's Gamedev Journal - Stompy9999 adds a custom character creation feature to Fists of Justice for both another player feature and easier random enemy generation

* Ye Olde Ramblings - Telastyn goes over why he doesn't want to have ints in Tangent, or at least not so widely-used

* Happenings with VBStrider and Crew - Loradon preview progress hits 58%, the programmer bug-fixes with a solution cleaning and rebuild, and the community of Stick Adventures Online works hard and challenges each other to level up

* Journal of Lethargic Programmers - cameni updates his video posted in the previous Reading with an HD version over at Vimeo

* Oddgames development journal - O-san posts an updated downloadable version of his Nimrod isometric editor that should be less dependent on MS DLLS, with a list of keybard shortcuts as well.

* Journal of FeverGames - FeverGames shares info and screens on their engine under development, the Fever Engine


Game Dev Stuffs

* mittentacular - mittens weighs in with his views on games criticism, the death if said criticism, its role and effects in the industry

* DruinkJournal - Evil Steve shares some code for his TGA font loader, also supporting RLE and Wii extended TGA formats

* The Broken Mind - Falling Sky is recreating a Java compiler from the Dragon Book and then possibly looking to translate it into C++. Anyone interested in source should hit him up

* Chronicles of the Hieroglyph - Jason Z goes over a shadow map technique referred to as convolution shadow maps and shares two papers on the subject

* Not dead... - phantom explains why he has a love/hate relationship with XNA/.NET, namely the lack of VMX access on the 360

* . . - Daerax wonders over Washu's post oh why he likes Python, citing other languages that are just as easy to read and comprehend, with very little noise in the code

* Odorless Entertainment - bladerunner627 convinces his friend and developer of the Quadrion Engine to create a blog for himself to share his work


Other Stuffs

* Any Colour You Like - benryves continues to do two things: 1) fill this category with at least one entry (awesome) and 2) working on his TI-83+/TI-84+ port of BBC BASIC (awesomer)

* Journal of EnemyBoss - help EnemyBoss find a job! He's looking in the greater Toronto area


A howdy-doo to new Journal Land citizen PixelOcean