Even Content Packs have feature creep...
by Alan James · 12/05/2008 (6:49 pm) · 32 comments
Hi Everyone!
It's been several months since my last post here, and I've been working on stuff...really! It's just amazing how even with fairly specific goals in mind for several different sets of content packs that the evil gnome of feature creep sneaks stealthily in and gets you off track.
With that said, I'm really close to finishing the SciFi Interiors Pack. I've had a few inquiries about it and it is the most complete at this time. It's made up of about 22-24 corridor/room pieces that generally fit together so that you can put together a multiple level scifi base interior, spaceship interior, etc. I' currently checking portals and setting up the textures with the intent of having an unlit set, a clean lightmapped set and a rusted, dirty well used set. There will be a couple entrance pieces to get the whole thing underground if needs be, an airlock, cargo bay, control room, and a couple types of stairwells to get you between levels.
I've put together a half a dozen dts doors with scripts, a couple animated fans then just a bunch of various fill kind of stuff, pipes, scifi looking crates, control consoles, computer banks, a catwalk, some various beams and a LOT of original textures.
The pack will include both TGE and TGEA content, along with normal, spec and AO maps. I've also been working on a Gold Mine Pack, and maybe in a few days I'll post a few screens from it. I kind of like it, but it's not quite as far along as the SciFi Pack. For those who have inquired of the other packs, I still am working on them, mainly when I get really tired of looking at corridors and such. Next will be either the Damaged Building Pack or the Gold Mine, followed probably by the Bunkers & Barricade Pack. The Spacecraft one will definitely be the longest, since I am about useless at UV mapping.
Anyway, a picture says a thousand words, so here are a bunch so you can see that I haven't been totally slacking over the last few months!





























Oh, what the heck, here are a couple teasers from the Gold Mine Pack:


Hopefully by the first of next week I'll be able to announce the release of the Scifi Interiors Pack. It'll be the same price as all the rest $29.95, if anyone was interested.
Thanks!
Alan & Kyle
It's been several months since my last post here, and I've been working on stuff...really! It's just amazing how even with fairly specific goals in mind for several different sets of content packs that the evil gnome of feature creep sneaks stealthily in and gets you off track.
With that said, I'm really close to finishing the SciFi Interiors Pack. I've had a few inquiries about it and it is the most complete at this time. It's made up of about 22-24 corridor/room pieces that generally fit together so that you can put together a multiple level scifi base interior, spaceship interior, etc. I' currently checking portals and setting up the textures with the intent of having an unlit set, a clean lightmapped set and a rusted, dirty well used set. There will be a couple entrance pieces to get the whole thing underground if needs be, an airlock, cargo bay, control room, and a couple types of stairwells to get you between levels.
I've put together a half a dozen dts doors with scripts, a couple animated fans then just a bunch of various fill kind of stuff, pipes, scifi looking crates, control consoles, computer banks, a catwalk, some various beams and a LOT of original textures.
The pack will include both TGE and TGEA content, along with normal, spec and AO maps. I've also been working on a Gold Mine Pack, and maybe in a few days I'll post a few screens from it. I kind of like it, but it's not quite as far along as the SciFi Pack. For those who have inquired of the other packs, I still am working on them, mainly when I get really tired of looking at corridors and such. Next will be either the Damaged Building Pack or the Gold Mine, followed probably by the Bunkers & Barricade Pack. The Spacecraft one will definitely be the longest, since I am about useless at UV mapping.
Anyway, a picture says a thousand words, so here are a bunch so you can see that I haven't been totally slacking over the last few months!





























Oh, what the heck, here are a couple teasers from the Gold Mine Pack:


Hopefully by the first of next week I'll be able to announce the release of the Scifi Interiors Pack. It'll be the same price as all the rest $29.95, if anyone was interested.
Thanks!
Alan & Kyle
About the author
#2
so when is this sci fi pack ready for sale? yesterday you say? :P but seriously though some really nice work mate. i look forward to seeing this completed, and being able to buy this :p
12/05/2008 (7:04 pm)
ok ok ok, you got my attention!so when is this sci fi pack ready for sale? yesterday you say? :P but seriously though some really nice work mate. i look forward to seeing this completed, and being able to buy this :p
#3
12/05/2008 (7:10 pm)
Wow, looking really good! Please release soon, so I can have some things to work on over the christmas holiday. :)
#4
12/05/2008 (7:33 pm)
Dif or DTS?
#5
@Sean
At this point mostly Dif with the obvious exceptions of animated objects and a few of the smaller items. I know that quite a few folks are using polysoup/TGEA solutions so I'll probably port over the Dif interiors to DTS, but I wouldn't expect it with the initial release, but more than likely an update down the line.
12/05/2008 (8:01 pm)
Thanks guys!@Sean
At this point mostly Dif with the obvious exceptions of animated objects and a few of the smaller items. I know that quite a few folks are using polysoup/TGEA solutions so I'll probably port over the Dif interiors to DTS, but I wouldn't expect it with the initial release, but more than likely an update down the line.
#6
it does look wonderful! I do look forward to an updated version if you plan on releasing it as DTSs!
12/05/2008 (9:13 pm)
Thanks for the info Alan!it does look wonderful! I do look forward to an updated version if you plan on releasing it as DTSs!
#7
12/05/2008 (9:52 pm)
Looks great!
#8
12/06/2008 (12:10 am)
Great job Alan.
#9
12/06/2008 (12:12 am)
Sweet job Alan and Kyle, very cool stuff.
#12
12/06/2008 (3:27 am)
Awesome work alan, those scifi interiors are fantastic :) look forward to seeing some deadspace shooters in the near future.
#13
12/06/2008 (6:55 am)
Wow, those are sweet. Excellent job!
#14
12/06/2008 (6:55 am)
Finally, awesome, i have another pack with similiar scifi stuff, but these look like they will work much better then the others do, plus i think i have another scifi props pack that will match this perfectly. VEry excited about this.
#15
Will
12/06/2008 (7:15 am)
Strong looking pack to say the least. Great work... quick question, will we be able to edit up the dif models with the source files? And what was the pack made in? Max or like 3d world studio? Looks extremely sharp and will be buying this one for my game beyond the abyss to help cut down on the exact thing your pack offers. Your a life saver thanks for it! Will
#16
Santa's getting THIS for me for Christmas!
12/06/2008 (8:17 am)
I really don't want to look ridiculous but... THANK YOU THANK YOU THANK YOU THANK YOU!!!Santa's getting THIS for me for Christmas!
#17
12/06/2008 (8:31 am)
Whoo hoo sweet! ^_^
#18
12/06/2008 (8:56 am)
Looks great.
#19
12/06/2008 (12:16 pm)
Awesome.
#20
@Tom S.
Good idea, I'll try to put something together tomorrow and post it here (Sunday is the start of my actual days off...well I guess sort of).
@Will Z.
3d World Studio. It will include basically everything source that I used to make them, including the 3DWS files, .Map files that work in Constructor (I know this for sure, since I use the Constructor exporter so that you don't have the purple/green resizing bug thing), the Difs, textures, if it is a DTS object then the .MS3D files, .OBJ files, scripts and then there will be some ambient audio (droning sounds, distant alarms, etc.).
I'd later like to add with one of the updates as I've mentioned a full set of the interiors in DTS format for those using exclusively polysoup/TGEA and also some alarm light scripts, flashing lights, and some additional filler content to help flesh things out...but I don't want to get bogged down with those things right now so that I can get this out and into some peoples hands so they can get to work on different projects.
Also if it works out, and time permitting I'm going to try and include a working multiplayer "underground complex" level demo of the pack. It will a minimum have a two level demo included.
Alan
12/06/2008 (4:18 pm)
@Everyone, again thanks!@Tom S.
Good idea, I'll try to put something together tomorrow and post it here (Sunday is the start of my actual days off...well I guess sort of).
@Will Z.
3d World Studio. It will include basically everything source that I used to make them, including the 3DWS files, .Map files that work in Constructor (I know this for sure, since I use the Constructor exporter so that you don't have the purple/green resizing bug thing), the Difs, textures, if it is a DTS object then the .MS3D files, .OBJ files, scripts and then there will be some ambient audio (droning sounds, distant alarms, etc.).
I'd later like to add with one of the updates as I've mentioned a full set of the interiors in DTS format for those using exclusively polysoup/TGEA and also some alarm light scripts, flashing lights, and some additional filler content to help flesh things out...but I don't want to get bogged down with those things right now so that I can get this out and into some peoples hands so they can get to work on different projects.
Also if it works out, and time permitting I'm going to try and include a working multiplayer "underground complex" level demo of the pack. It will a minimum have a two level demo included.
Alan
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