Game Development Community

Ghost:First Model Update-Arm animation tests.

by 'Sidikian' · 12/05/2008 (6:48 pm) · 1 comments

Sup,

So life has been hectic as usual, but I've been working on trying to get good animations out of my first model. I ran into a few road blocks trying to get good deforms, one of them being the bends of the arm. So I finally think I have decent bicep movement and the wrist twist movement. Let me know what you think and if you are new to rigging and animating like myself and like what I've got so far, post a comment and I'll update this later with a small tut to show how I got what I have atm if you're interested.

Sid.

This video is a side shot of a simple arm shape from shoulder to wrist just to show the bicep effect and wrist movement.

[IMG]http://i280.photobucket.com/albums/kk168/scott_and_esther/th_0001_0150.jpg[...

And sorry for the link I couldn't figure out how to imbed the video or I would have.

#1
12/06/2008 (2:23 am)
Hi scott, it looks nice, but I find it a little hard to evaluate the twist when the hand is missing. Maybe you should bulge the upper part og the bicep a bit more and try to reduce deformation or fix the upper part of the elbow, since that's where the hinge of the bone is...

Looking forward to seeing more musclework :-)