TGEA Environment Guide
by Apparatus · 12/02/2008 (6:41 pm) · 19 comments
This quick guide will hopefully answer a few questions to those who wrote me, in particular about the environment pack. There is no secret ingredient to this. In fact, everything is there, in the documentation, in the forums, in the engine itself. All it takes is a bit of work. There are however a few tricks, not too many, but essential in getting all the pieces to fit together. This is not a comprehensive Bible that automagically teaches you how to pull out a realistic environment with a click. It is a brief, essential list of things you need to take care about in order to make Torque roar like a kitten and shine.

Making one of those desert areas can be pulled out with a relatively flat terrain, a bright environment light and a couple of palm trees. That is enough to induce the player the idea of desert. However, there are a few other themes that require far greater amount of work and detail to achieve a good looking, believable world. Often one needs a set example beforehand in order to realize that this or that is actually achievable in Torque. Let us never forget that a game world is, in fact, a screen, like a theater stage; whatever the player / camera do not see, will never require to actually exist in the game world.

The highlands environment example I picked up is not a random choice. Besides some reach fantasy settings, sci fi or not, making mountains other than using the Adjust Height or Add Dirt features on the terrain editing tool is rather rare. It looks like there's a sense of boldness in taking that decision and actually go ahead and model/texture a large chunk of a mountain side or huge cliffs. There was a recent release featuring Material Accumulation and other interesting features in a complete Cliff Construction Kit and it focuses more on the shaders, taking the creation of the cliff formations to an automated level. However, in order to blend the existing terrain in Torque with the features on it (cliffs, rocks) it takes a bit of hand work; but it pays off rather nicely..
Contents
1. Introduction
a. Read the documentation
b. Community help
2. Highlands environment
a. Basic terrain tricks
b. The terrain detail texture
c. Large terrain features
d. Huge terrain features
e. fxShapeReplicator
f. fxFoliage
g. Sky / Fog
h. Postprocessing
3. Making textures
4. Editing the materials.cs file
5. Resources
PDF (print quality, 19 pages with illustrations)
Example diffuse (psd source included), normal map, example material settings.
Purchase now from Editmygame.com for 10 USD. It will probably end up as a free resource but as the crisis doesn't bother to leave soon don't count on it before Christmas.

Making one of those desert areas can be pulled out with a relatively flat terrain, a bright environment light and a couple of palm trees. That is enough to induce the player the idea of desert. However, there are a few other themes that require far greater amount of work and detail to achieve a good looking, believable world. Often one needs a set example beforehand in order to realize that this or that is actually achievable in Torque. Let us never forget that a game world is, in fact, a screen, like a theater stage; whatever the player / camera do not see, will never require to actually exist in the game world.

The highlands environment example I picked up is not a random choice. Besides some reach fantasy settings, sci fi or not, making mountains other than using the Adjust Height or Add Dirt features on the terrain editing tool is rather rare. It looks like there's a sense of boldness in taking that decision and actually go ahead and model/texture a large chunk of a mountain side or huge cliffs. There was a recent release featuring Material Accumulation and other interesting features in a complete Cliff Construction Kit and it focuses more on the shaders, taking the creation of the cliff formations to an automated level. However, in order to blend the existing terrain in Torque with the features on it (cliffs, rocks) it takes a bit of hand work; but it pays off rather nicely..
Contents
1. Introduction
a. Read the documentation
b. Community help
2. Highlands environment
a. Basic terrain tricks
b. The terrain detail texture
c. Large terrain features
d. Huge terrain features
e. fxShapeReplicator
f. fxFoliage
g. Sky / Fog
h. Postprocessing
3. Making textures
4. Editing the materials.cs file
5. Resources
PDF (print quality, 19 pages with illustrations)
Example diffuse (psd source included), normal map, example material settings.
Purchase now from Editmygame.com for 10 USD. It will probably end up as a free resource but as the crisis doesn't bother to leave soon don't count on it before Christmas.
About the author
Tarakibu Studio
#2
12/02/2008 (7:22 pm)
Aye; the shot was taken from above a little.
#3
The community needs more people like you that say, "Hey look... This is what you can do with Torque!"
Thanks for your contribution!
12/02/2008 (10:01 pm)
You give me hope in Torque....The community needs more people like you that say, "Hey look... This is what you can do with Torque!"
Thanks for your contribution!
#4
12/03/2008 (12:29 am)
Nice work dude.
#5
12/03/2008 (4:43 am)
I like this. I have just bought it. What I like the most, is it's like asking Apparatus over for a few nights to help me improve my terrain using his knowledge. What a great concept! I must do things like this also.
#6
Just bought this - what happens next? My payment has gone through. Will I recieve a link to download? Looking forward to learning from the current master of TGEA environments!
12/03/2008 (5:32 am)
I like the idea of getting Apparatus over for a few nights work for just $10 :o)Just bought this - what happens next? My payment has gone through. Will I recieve a link to download? Looking forward to learning from the current master of TGEA environments!
#7
12/03/2008 (5:38 am)
@Eikon: Yep, it got through, your link must be already in your inbox.
#8
12/03/2008 (5:43 am)
Just got it - thanks very much. Looking forward to taking a good look at it later.
#9
12/03/2008 (6:57 am)
Just bought but still no link how long does it usually take? been about 20-30 minutes. oh well guess I will actually have to do real work today lol
#10
Bought and paid! cant wait to read this. Can you associate the file with my account?
12/03/2008 (7:26 am)
Apparatus, this is a worthy donation, considering that amount of material you have put out to the community, i think 10USD is the least we can give back plus its another nugget of just awesome documentation of working examples. Just awesome GG, you guys need to hire this guy and get him a paycheck. Ill be buying this right after i complete this post.Bought and paid! cant wait to read this. Can you associate the file with my account?
#11
Thanks for support, everybody : )
12/03/2008 (7:56 am)
I am thinking to move from Joomla to something like PrestaShop ; currently there is no safe (or working 100%) paypal plugin for joomla, been trying a few so far. Normally the purchases are processed within 12 hours (the most) and I have yet to figure out a safe way to link downloads to purchases. In particular those linked to torque licenses / GG membership.Thanks for support, everybody : )
#12
12/03/2008 (10:02 am)
Apparatus, have you tried iJoomla,s Digistore? It takes Paypal. Looks like a nice package.
#14
12/03/2008 (3:32 pm)
I can't wait to try this out myself. Just purchased and awaiting the download information.
#15
12/03/2008 (3:37 pm)
Eric, you can check your email, the link is already in there by now.
#16
Thank you for your work Apparatus..... (I used my wifes paypal, email address is socks2g (at) aol (dot) com
12/03/2008 (5:29 pm)
I just bought the pack via Paypal.... More than just becuase I want to read your work, but to support people like you. The more that buy your product, the more likely you are to do something like this again.Thank you for your work Apparatus..... (I used my wifes paypal, email address is socks2g (at) aol (dot) com
#17
Just waiting for the link. jfmgraphics at gmail ;)
12/03/2008 (7:12 pm)
Purchased it too. Looks like you cover a lot of what I've been dreading the past few weeks while getting back into TGEA.Just waiting for the link. jfmgraphics at gmail ;)
#18
12/03/2008 (11:32 pm)
Looks Awesome! Will be buying this as soon as I have time to read it!
#19
12/04/2008 (7:44 pm)
Awesome. Just bought it too. Your work is always great.
Torque 3D Owner Benster
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