Pelorea, WebPlugin news
by Frank Bignone · 11/22/2008 (6:05 pm) · 3 comments
News
Since last time I put a plan a lot of things happened. Indeed, our artist were creating all the different assets required for our board map with the corresponding board cells. At the same time, we decided to experiment if it was possible to play Pelorea online; and thus contributing to expand the TGEA plugin for TGEA 1.7.1.
TGEA WebPlugin
For those of you who have access to the private forums, you may have already seen this video post roughly one month ago.
We just released a new prototype showing this extended plugin for TGEA on our development website at pelorea.indieserver.com. After downloading and installing the plugin.msi file. Please read carefully the installation notes as there is currently one issue as the plugin is not digitally signed and you may need to add our website as trusted sites in IE.
After you can have access to the game page and will be able to see three of the current demonstrations as shown in the next screenshot. Be aware that currently the download code is not optimized, so it can be slow to download each game package.

As illustrated, you will have access to:
- the card game deck creation interface of Pelorea,
- a viewer of our current terrain / board code to display hexagonal map,
- and a quick integration of the TGEA FPS demonstration (took 2mns to package for the plugin)
Current features of the plugin are:
- management of different game package (with update / cache)
- interface to access available installed game
- support of TGEA 1.7.1 + AFX
- support of Internet explorer only
- Encryption (simple one for demonstration)
- Toolkit for game packaging
- Full support of package (VFS) for TGEA files (including shaders...)
As it is still a prototype, there are numerous issues at the moment. Ones that will be tackled first are the following, and then we may wait to see how things are coming on with TGEA 1.8 and the announced web publishing of it:
- to change the upload / download code to not use TCPObject but a low-level file access protocol for speed improvement (like the aspera system)
- support of Firefox explorer
- reload / restart of pages (currently working halfway)
- random explorer crash
- numerous little bugs...
If you have any issues with the previous plugin, please post a message on project management board.
Pelorea: Tactical War
Pelorea development is going quite well, and you can see in the previous demonstration how our map system is showing quite nicely (it took a lot of effort from the first prototype to have something stable in game and easy to edit for our artist). The good thing is that the map is completely described in a description file (xml) which is then interpreted by TGEA to create the board.
Models for the Borunivian civilization are coming nicely also from our artists, and I should say that they did a great job for the small models for the map too.
Due to the time spend on the plugin code (Pelorea has only one developer me ^_^), we are a little bit behind our schedule; but not so much to be an issue.
Stay tuned...
Since last time I put a plan a lot of things happened. Indeed, our artist were creating all the different assets required for our board map with the corresponding board cells. At the same time, we decided to experiment if it was possible to play Pelorea online; and thus contributing to expand the TGEA plugin for TGEA 1.7.1.
TGEA WebPlugin
For those of you who have access to the private forums, you may have already seen this video post roughly one month ago.
We just released a new prototype showing this extended plugin for TGEA on our development website at pelorea.indieserver.com. After downloading and installing the plugin.msi file. Please read carefully the installation notes as there is currently one issue as the plugin is not digitally signed and you may need to add our website as trusted sites in IE.
After you can have access to the game page and will be able to see three of the current demonstrations as shown in the next screenshot. Be aware that currently the download code is not optimized, so it can be slow to download each game package.

As illustrated, you will have access to:
- the card game deck creation interface of Pelorea,
- a viewer of our current terrain / board code to display hexagonal map,
- and a quick integration of the TGEA FPS demonstration (took 2mns to package for the plugin)
Current features of the plugin are:
- management of different game package (with update / cache)
- interface to access available installed game
- support of TGEA 1.7.1 + AFX
- support of Internet explorer only
- Encryption (simple one for demonstration)
- Toolkit for game packaging
- Full support of package (VFS) for TGEA files (including shaders...)
As it is still a prototype, there are numerous issues at the moment. Ones that will be tackled first are the following, and then we may wait to see how things are coming on with TGEA 1.8 and the announced web publishing of it:
- to change the upload / download code to not use TCPObject but a low-level file access protocol for speed improvement (like the aspera system)
- support of Firefox explorer
- reload / restart of pages (currently working halfway)
- random explorer crash
- numerous little bugs...
If you have any issues with the previous plugin, please post a message on project management board.
Pelorea: Tactical WarPelorea development is going quite well, and you can see in the previous demonstration how our map system is showing quite nicely (it took a lot of effort from the first prototype to have something stable in game and easy to edit for our artist). The good thing is that the map is completely described in a description file (xml) which is then interpreted by TGEA to create the board.
Models for the Borunivian civilization are coming nicely also from our artists, and I should say that they did a great job for the small models for the map too.
Due to the time spend on the plugin code (Pelorea has only one developer me ^_^), we are a little bit behind our schedule; but not so much to be an issue.
Stay tuned...
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