GDNet: Tales from Journal Land
by Drew -Gaiiden- Sikora · 11/21/2008 (12:40 pm) · 0 comments
Journal Land Pick of the Week
Gaiiden's Scroll - Yes, I am tooting my own horn. Toot! Toot! This past Tues and Wed I was in Montreal attending the Int'l Game Summit there, and I have summaries and pictures from the event - full coverage coming next week.
It seems the holidays are kicking in - journal posts are way down lately. Still some good stuff in what is up though!
Project Updates
* Digital Playground - OrangyTang has a short video of a scripted level in his game Rescue Squad 2 - I agree that the lighting is superb
* iLiNX - urs is pondering whether to implement DOF for his project - if anyone has experience working with it that would like to offer an opinion, swing on by
* mittentacular - mittens has released the source to his last project in progress Cubegasm, and has started up a new endeavor also using XNA called Brain Snack. Yes, he has L4D on the brain if you haven't noticed
* Happenings with VBStrider and Crew - this week's update inlcudes a link to a new version of Stick Adventures Online, a sneak peek at some Loradon artwork, programmer and community reports
* Gauntlets of Recursion (+3) - prepping for the world-wide debut of Skirmish, HopeDagger has set up the game's website
* Ye Olde Ramblings - Telastyn gives a preview of what Typeclasses will be like in Tangent
* Journal of EasilyConfused - EasilyConfused is progressing more on Pod and accepting feedback for his recently published article here on the site
* Untitled - Tape_Worm has updated Gorgon, and is wondering if his Google code Gorgon files are being downloaded by actual people
Game Dev Stuffs
* mittentacular - mittens gives a detailed re-enactment of experiencing FarCry 2's progressive game design in this week's Mechanics. That poor zebra...
* P16 Games - Programmer16 shares some code on drawing rounded rectangles in C# using System.Drawing and is looking for ways to do gradient fills
* On the path with a ramblin' man - jollyjeffers continues to iterate on his Windows graphics diagram depicting all the various layers of the next-gen Windows API
Other Stuffs
* Captaiz Z - ViLiO gets cut loose as a result of THQ's cutbacks but thankfully lands on his feet at a new studio. Best of luck there
* The Code Zone Bargain Basement Blog - bargain master johnhattan posts some advice for those of you looking to make the most of this year's Black Friday shopping
Gaiiden's Scroll - Yes, I am tooting my own horn. Toot! Toot! This past Tues and Wed I was in Montreal attending the Int'l Game Summit there, and I have summaries and pictures from the event - full coverage coming next week.
It seems the holidays are kicking in - journal posts are way down lately. Still some good stuff in what is up though!
Project Updates
* Digital Playground - OrangyTang has a short video of a scripted level in his game Rescue Squad 2 - I agree that the lighting is superb
* iLiNX - urs is pondering whether to implement DOF for his project - if anyone has experience working with it that would like to offer an opinion, swing on by
* mittentacular - mittens has released the source to his last project in progress Cubegasm, and has started up a new endeavor also using XNA called Brain Snack. Yes, he has L4D on the brain if you haven't noticed
* Happenings with VBStrider and Crew - this week's update inlcudes a link to a new version of Stick Adventures Online, a sneak peek at some Loradon artwork, programmer and community reports
* Gauntlets of Recursion (+3) - prepping for the world-wide debut of Skirmish, HopeDagger has set up the game's website
* Ye Olde Ramblings - Telastyn gives a preview of what Typeclasses will be like in Tangent
* Journal of EasilyConfused - EasilyConfused is progressing more on Pod and accepting feedback for his recently published article here on the site
* Untitled - Tape_Worm has updated Gorgon, and is wondering if his Google code Gorgon files are being downloaded by actual people
Game Dev Stuffs
* mittentacular - mittens gives a detailed re-enactment of experiencing FarCry 2's progressive game design in this week's Mechanics. That poor zebra...
* P16 Games - Programmer16 shares some code on drawing rounded rectangles in C# using System.Drawing and is looking for ways to do gradient fills
* On the path with a ramblin' man - jollyjeffers continues to iterate on his Windows graphics diagram depicting all the various layers of the next-gen Windows API
Other Stuffs
* Captaiz Z - ViLiO gets cut loose as a result of THQ's cutbacks but thankfully lands on his feet at a new studio. Best of luck there
* The Code Zone Bargain Basement Blog - bargain master johnhattan posts some advice for those of you looking to make the most of this year's Black Friday shopping
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