Screen Space Ambient Occlusion now Available
by Lorne McIntosh · 11/17/2008 (2:53 am) · 8 comments
Hello again!
I wanted to let everyone know that the Screen Space Ambient Occlusion Kit we've been selling through our company website www.ubiqvisuals.com, is now also available for purchase through the GarageGames.com store. A big thank you to everyone who has already purchased this kit!

I wanted to let everyone know that the Screen Space Ambient Occlusion Kit we've been selling through our company website www.ubiqvisuals.com, is now also available for purchase through the GarageGames.com store. A big thank you to everyone who has already purchased this kit!

About the author
Ubiq Visuals is a software and creative content developer for the entertainment industry. Our vision is to provide inspiration and the tools for soon-to-be game designers and creative minds of all ages.
#2
11/17/2008 (5:08 am)
Yeah I have the pack to and it looks absolutely amazing :) great work guys
#3
11/17/2008 (7:59 am)
any decision on 1.8 yet? don't wanna invest in something that is not going to working going forward.
#4
It was so easy to implement following your documentation.
Good Job :)
11/17/2008 (9:46 pm)
Looks Awesome, and runs pretty quick. It was so easy to implement following your documentation.
Good Job :)
#5
11/19/2008 (4:56 am)
Me too Lorne I'm stopped by the "Torque 1.8 support" question... :)
#6
@ James and JoZ
We are planning to support Torque 1.8 DirectX when the final 1.8 build is released. However, GLSL (openGL) will not be supported right away. If there is enough request for openGL support then we may go that route.
11/19/2008 (5:10 pm)
Hey everyone thanks for the great comments :D@ James and JoZ
We are planning to support Torque 1.8 DirectX when the final 1.8 build is released. However, GLSL (openGL) will not be supported right away. If there is enough request for openGL support then we may go that route.
#7
HLSL 2 GLSL converter
not sure if it would give the ability to have it run int e OGL or not. But figured people in this thread may be interested
11/26/2008 (1:29 pm)
not sure if this is any help but I came accross this thing that ATI released sourceforge.net/projects/hlsl2glslHLSL 2 GLSL converter
not sure if it would give the ability to have it run int e OGL or not. But figured people in this thread may be interested
#8
12/09/2008 (7:54 pm)
wow so cool! 
Associate Konrad Kiss
Bitgap Games