Robot Revolution - XBLive Community game
by Sean T. Boyette · 11/16/2008 (9:26 pm) · 4 comments
I have been a GG member and an avid member of the indie community for some time. I have many of the GarageGames products, and even other indie engines that I have toyed with. Typically I try to use the pipeline and see how animation is handled. My primary focus has always been on the art side of things, particularly performance capture. I have been around the garage forums for some time, contributing here and there by compiling the Maya DTS plug-in for new versions of Maya - and doing a bit of motion for various people, and answering topics where I can. As many here, I have always wanted to create a console title - and certainly TGEA was a technique in getting my work onto the console - if only I could have gotten a publisher (doesn't that happen to all of us?).
The C++ and CSript was a bit more than I wanted to tackle in the evenings after my animation and art test and plans -
Enter TorqueX. Initially, I must say that I was extremely disappointed with the engine. It did not even deploy to the xbox. That soon changed, with help from the community and the garage. I must say, that after about a month of using the engine, I am certainly more than happy with it, that is not to say that there are not any limitations - there certainly are! Many thank you's go out to the community, particularly John K for all of his assistance, and the great book!
I have been working on a title that I plan on releasing as an XBox Live Community Title around December 15th. Did I mention Xbox, one of my initial dreams!
The title will be a simple
I have made a movie of the current build playing on the xbox for your viewing pleasure!
A movie
Any case - I know that most plans should have images - so here they are!





The C++ and CSript was a bit more than I wanted to tackle in the evenings after my animation and art test and plans -
Enter TorqueX. Initially, I must say that I was extremely disappointed with the engine. It did not even deploy to the xbox. That soon changed, with help from the community and the garage. I must say, that after about a month of using the engine, I am certainly more than happy with it, that is not to say that there are not any limitations - there certainly are! Many thank you's go out to the community, particularly John K for all of his assistance, and the great book!
I have been working on a title that I plan on releasing as an XBox Live Community Title around December 15th. Did I mention Xbox, one of my initial dreams!
The title will be a simple
I have made a movie of the current build playing on the xbox for your viewing pleasure!
A movie
Any case - I know that most plans should have images - so here they are!






Torque Owner Ian Roach