First Game in progress
by Pierre (DragoFire) Hay · 11/15/2008 (12:35 am) · 2 comments
Well after years of project concept design and redesigns (yes something not all a welling to say, but some times concepts have to be redone.) This was mainly due to orginal gamestory plot and features had limited player interest or appial.
The current game story plot line has a good well structured plot with heaps of sub-plots, almost to the standard of how the Babylon SciFi TV series had been written. So if plans roll as they are at the moment when game is released for open beta there should be at least 2 layers of plots, and upon full release many more.
But currently work is being done on characters, vehicles, buildings and other models, along with animations.
As things advance and exchanges get better, it's planned ot upgrade to TGEA and add a few more development tools to the pool currently used.
Updates well come as things develop. And roles will required as time goes on.
Below is the working title;
[image]http://homepages.maxnet.co.nz/ajp_hay/redline/images/Redline-Title.gif [/image]
The current game story plot line has a good well structured plot with heaps of sub-plots, almost to the standard of how the Babylon SciFi TV series had been written. So if plans roll as they are at the moment when game is released for open beta there should be at least 2 layers of plots, and upon full release many more.
But currently work is being done on characters, vehicles, buildings and other models, along with animations.
As things advance and exchanges get better, it's planned ot upgrade to TGEA and add a few more development tools to the pool currently used.
Updates well come as things develop. And roles will required as time goes on.
Below is the working title;
[image]http://homepages.maxnet.co.nz/ajp_hay/redline/images/Redline-Title.gif [/image]
#2
I'm hoping to get around about 5 (maybe later 10) LOD's, with the idea of LOD 1 being set as view distance of 1m or less, and an extra 2.5x per LOD (there for LOD 5 = @100m). With 10 LOD's this would change around a bit with more LOD's below 20m.
With animation enodes and effects, characters will hopefully interact with other effects happening around them or towards them. Will provide a few images of character LOD's and maybe not long after a AVI of character animation.
11/16/2008 (10:55 pm)
Currently with the character models, playing around with proxies (weapons, armour, etc...), hidden meshes, and multi-LOD setups.I'm hoping to get around about 5 (maybe later 10) LOD's, with the idea of LOD 1 being set as view distance of 1m or less, and an extra 2.5x per LOD (there for LOD 5 = @100m). With 10 LOD's this would change around a bit with more LOD's below 20m.
With animation enodes and effects, characters will hopefully interact with other effects happening around them or towards them. Will provide a few images of character LOD's and maybe not long after a AVI of character animation.
Torque Owner Kevin James