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dev|Pro Game Development Curriculum

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by dsfsd · 11/11/2008 (9:40 pm) · 15 comments

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#1
11/11/2008 (10:04 pm)
Awesome stuff, it looks like a blast!!!

A great indicator of talent is making cool stuff look easy... you guys seem to have that covered so far :)
#2
11/11/2008 (10:08 pm)
Be careful - we might have mastered the art of making easy stuff look cool instead! ;)
#3
11/11/2008 (10:10 pm)
I'd really rather have that skill, personally, Ben. :)
#4
11/11/2008 (10:26 pm)
Hah, well the only guy on your crew that has anything to prove is Jeff. I mean, come on, what has he ever done? "Iterative design process"?!?!?! That sounds like a total scam to me. ;)

Seriously, love the direction you guys look to be headed in. I am excited to see Flash pushed hard by some real game developers! Of course, the social networking angle will be interesting to see too... more blogs!
#5
11/11/2008 (11:56 pm)
Well, he doesn't program much... and his art skills aren't great... maybe you're right. :P
#6
11/12/2008 (5:03 am)
Wow, lots of buzzzz Tim, thanks for keeping us posted and building some anticipation!! Grats on the digs too, it must be exciting to 'return to root' in such a tangible way ;)

I've started to get deeper with Flash game development too, and I took a full time job this week as a game dev over at Lycos Gamesville. I've been way surprised at the improvements in Flash since 2005. They are all about casual games here but I definitely see major potential for Flash to be a major player in larger games too especially using Flex/Air and some of the cool 3rd party APIs out there like Flint and Away or Papervision.

Exciting times!
#7
11/12/2008 (9:04 am)
Great post Tim. And congrats again on all the progress including the yurt.

PBL is a creative powerhouse, I see good things ahead :O)
#8
11/12/2008 (10:18 am)
Thanks for all the kind words guys! Will keep the updates coming. :)
#9
11/12/2008 (10:49 am)
Very cool stuff Tim. Let me know when you start mass producing yurts, as I might want to purchase one in the future =)
#10
11/12/2008 (12:58 pm)
Thats a really awesome knight, Id love to see that in a game video slicing and dicing something
#11
11/12/2008 (2:15 pm)
Ben is really underestimating me. A couple of years back I programmed a card shuffling routine in TorqueScript, then last year I ported it to ActionScript and made it work. Um, as a confession, Josh Williams actually told me how to do the heart of the routine, but hey, I got it running. And, to call my art skills into question? I thought you guys liked all those little hand drawn designs I give you :)

Seriously though, we are having a blast at PBL. I can't wait for you all to see what we are turning out.

-Jeff Tunnell
#12
11/12/2008 (3:31 pm)
Great to hear all the new stuff you guys are up to Tim and I look forward to hopefully seeing some pictures of the new living quarters :P

Interesting post as ever Jeff! I've had to do similar with some flash projects too, I tend to overblow my ideas too much so I'm trying to improve my KISS'ing technique so to speak (Keep It Simply Silly).

I'm finding it easier since upgrading to CS4 (some really nice improvements in the workflow), so I guess we'll see how it goes. Anyhow, looking forward to seeing what you guys come out with!

Oh, while were talking Flash, thought I'd give a game a special mention to an indie flash adventure game that at least for me is in the list of games that push the envelope of what flash is (at least deemed to be) capable of: www.somethingamiss.com/
#13
11/12/2008 (4:24 pm)
You plan on living in that itsy bitsy tiny little thing????? That's going to be cramped quarters. (not to mention Freezing cold in the winter)
Now to go check out that website. :-)
#14
11/12/2008 (8:27 pm)
Terrible.
#15
11/21/2008 (11:45 am)
This Push Button thing looks like its gonna rock :-)