Ghost: First model head finished I think ha.
by 'Sidikian' · 11/08/2008 (1:51 pm) · 5 comments
Sup I know it's only been a few days, but I think I'm actually done with the head of my first Blender 3D model and I wanna show off the finished(? ha) product. Attaching the ears, finishing the eyes off and finishing off the mouth ate up more tri. than I would of liked, but I think the face may even animate half decent *shrugs*.
Without further ado weighing in at a massive 1852 TRI. here's the head.

Now all that's left is attaching the head to the body, rigging it, animating it, texturting it, anything else....ha all that's left...=p it's a half decent start anyhow.
As always feel free to throw in your 2 cents. Let me know what you think and thanks in advance.
Sid.
Edit: Tip for this time round will be an explanation of what rigging a mesh, or model as many call it, means.
As wikipedia says (http://en.wikipedia.org/wiki/Rigging), "Rigging is the mechanical sailing apparatus attached to the hull in order to move the boat as a whole."
Just as in sailing the rigging of our 3d meshes are what we use to move the various parts of the meshes as whole sections rather than having to move every singe verticle, edge, or face individually.
Take a human mesh for example, we create a series of bones, or a rig, throughout the mesh to move the head, arm, legs, hands, etc. easily. Once the rig is made each individual verticle, edge, face is assigned to a section of the rig and it will only move with that portion of the rig.
Think of an arm from shoulder to elbow, elbow to wrist we'd throw in a couple of bones and the various parts of the upper arm and fore arm would be attached to those sections of the rig. Once the various areas of the mesh are assigned to a section of the rig move the rig and the rest of the mesh follows. Making animating a far less painful process.
;) Yep you know the deal, if I messed up in my explaination or if any of you vet 3d artists have anything to add to the def. of rigging to help others understand it better go ahead and reply up.
Thanks again
Sid.
Without further ado weighing in at a massive 1852 TRI. here's the head.

Now all that's left is attaching the head to the body, rigging it, animating it, texturting it, anything else....ha all that's left...=p it's a half decent start anyhow.
As always feel free to throw in your 2 cents. Let me know what you think and thanks in advance.
Sid.
Edit: Tip for this time round will be an explanation of what rigging a mesh, or model as many call it, means.
As wikipedia says (http://en.wikipedia.org/wiki/Rigging), "Rigging is the mechanical sailing apparatus attached to the hull in order to move the boat as a whole."
Just as in sailing the rigging of our 3d meshes are what we use to move the various parts of the meshes as whole sections rather than having to move every singe verticle, edge, or face individually.
Take a human mesh for example, we create a series of bones, or a rig, throughout the mesh to move the head, arm, legs, hands, etc. easily. Once the rig is made each individual verticle, edge, face is assigned to a section of the rig and it will only move with that portion of the rig.
Think of an arm from shoulder to elbow, elbow to wrist we'd throw in a couple of bones and the various parts of the upper arm and fore arm would be attached to those sections of the rig. Once the various areas of the mesh are assigned to a section of the rig move the rig and the rest of the mesh follows. Making animating a far less painful process.
;) Yep you know the deal, if I messed up in my explaination or if any of you vet 3d artists have anything to add to the def. of rigging to help others understand it better go ahead and reply up.
Thanks again
Sid.
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#2
11/09/2008 (5:42 am)
nice smooth surface, but the nose seems very big... maybe it's the camera?
#3
11/10/2008 (2:13 pm)
That's about the size of my nose, so I didn't really notice that :-/
#4
11/10/2008 (2:17 pm)
It's the right size trust me, I used a photo as a reference. Though certain camera angles can make certain parts look over or under sized just like actual photos. 
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