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GDNet: Tales from Journal Land

by Drew -Gaiiden- Sikora · 11/07/2008 (12:48 pm) · 0 comments

Journal Land Pick of the Week

Happenings with VBStrider and Crew - While I admit this particular entry may not be considered Pick of the Week worthy, I'm more keen on highlighting the format of the entry rather than the entry itself. VBStrider (and his crew) have an interesting newsletter concept going, complete with updates to a very detailed status page and even participation from community members. Looking forward to see how this evolves.

From the Staff

* Gaiiden's Scroll - Webby awards, upcoming conferences, the next Facebook milestone, and always looking for more feedback - plus new resources and events

* Readme.txt - Khawk has more mini-coverage from the Software Development Best Practices conference last month


Project Updates

* Journal of matt_j - matt_j patches up his particle effects and plays around with a blur shader for a light bloom effect

* Journal of Ysaneya - it's good to be getting eye candy once again from Ysaneya's dazzling engine for Infinity. In this entry he delves deeper into the workings of normal mapping on the GPU, and what he's doing for making craters

* Tesseract's Game Development Journal - Tesseract has updated his tile-based procedural terrain generator with some shaded tiles to add more depth and scale. Code included as well as interactive Flash applet

* Milkshake's Dev Diary - Milkshake continues to extend his AI interface, adding a task scheduler so agents can perform multiple actions

* Journal of Lethargic Programmers - cameni has some new shots of the team's terrain engine as they test basic collision

* Journal of zedz - more work from zedz on his shooter and he explains why he chose to switch from vertical to horizontal FOV

* Blue stain - alfith shares what was going wrong with his cylinder/cylinder collision detection and includes some fresh screen shots of the game with a new creature: an undead tree

* Merry Prankster Games - gdunbar gives an overview of the planned architecture for his RPG-focused SENG engine

* Ye Olde Ramblings - Telastyn gives an early look into Tangent's upcoming generic methods and three ways he wants them to deviate from the norm


Game Dev Stuffs

* Journal of dbaumgart - dbaumgart posts some crazy-detailed 2D pixel buildings and some digital painting, and harkens back to his last post on non-programmer-centric dev tools

* BrokenThorn Entertainment - Crypter has written OSDev Series: Tutorial 18: Virtual Memory Management

* On the path with a ramblin' man - jollyjeffers shares another link from the PDC pointing to some of the Windows 7 presentations covering Direct2D and DirectWrite

* mittentacular - in this week's edition of Mechanics mittens talks about the Vault-Tech Assisted Targeting System from Fallout 3

* Excursions into the Unknown - Mike.Popoloski takes a look at why it's more challenging than most people think to wrap up SlimDX


Other Stuffs

* The Code Zone Bargain Basement Blog - johnhattan shares some hands-on experience with he ASUS EEE PC

* P16 Games - Programmer16 takes his first stab at a game review with Fable 2