Plan for David Myers
by Dave Myers · 10/11/2001 (11:54 am) · 0 comments
Well, we have been so busy with learning the TGE since its release that we had been neglecting other aspects of the effort a little. No more. First, we looked high and low and found the art talent we so desperately needed (after much work and gnashing of teeth). We also have someone dedicated to drilling down on the game design doc itself and getting it rolling again. Justin usually posts the weekly .plan, so check out our progress for yourselves.
So, now I'm working on providing concept content for an Art Spec document. Being a programmer, not an artist, this is a pretty difficult document to tackle. If anyone out there has advice on this let me know. I've got a pretty good start to it, though for now I'm focusing primarily on what we plan on implementing in the first couple of phases of Myrmidon. Once I get it firmly started I am going to pass it to Luc to maintain and update.
Several of us at 21-6 Productions are planning on starting to play a weekly adventure in Dark Age of Camelot soon. The game is getting good press so far from those I know who beta-tested it. We used to play Asheron's Call once a week, but stopped earlier this year, and we've been missing adventuring together. When we have our accounts set up I'll post our character names here and people can drop us a note in-game if they want.
So, now I'm working on providing concept content for an Art Spec document. Being a programmer, not an artist, this is a pretty difficult document to tackle. If anyone out there has advice on this let me know. I've got a pretty good start to it, though for now I'm focusing primarily on what we plan on implementing in the first couple of phases of Myrmidon. Once I get it firmly started I am going to pass it to Luc to maintain and update.
Several of us at 21-6 Productions are planning on starting to play a weekly adventure in Dark Age of Camelot soon. The game is getting good press so far from those I know who beta-tested it. We used to play Asheron's Call once a week, but stopped earlier this year, and we've been missing adventuring together. When we have our accounts set up I'll post our character names here and people can drop us a note in-game if they want.
About the author
Considerable experience developing with Torque-based technologies and produced the first third-party game using any Torque technology (Orbz). Game designer, programmer, and producer, and credits include the innovative title Orbz and the colorful BuggOut.