Game Development Community

GDNet: Tales from Journal Land

by Drew -Gaiiden- Sikora · 10/30/2008 (8:17 pm) · 0 comments

Journal Land Pick of the Week

Journal of Ysaneya - he's back, and the post is as epic as ever with a bit of parallelism thrown in regarding last week's featured entry as Ysaneya also takes advantage of Voronoi diagrams in his new implementation of planetary generation. He's also thrown most of it at the GPU instead of the CPU, that bringing about its own host of hardware support issues. But the benefits were ample and he demonstrates with pretty pictures and some source snippets as he creates rivers and craters for his worlds. Forget the game, I'd just have fun zooming in on random planets and exploring.

From the Staff

* Gaiiden's Scroll - 1,000+ Facebook fans, 4E6 contest results, where'd the articles go? Plus new resources and events of course

* Readme.txt - Khawk was up in Boston at the Software Development Best Practices conference and has reports from Days One, Two and Three.


Project Updates

* Saga City - sneakyrobot has a nice update on his platformer shooter with some screens, cool new camera angles, updated GUI and a demo to cap it all off

* Happenings with VBStrider and Crew - the latest newsletter from VBStrider includes a new section for members of their community to discuss current topics and events. I'm really digging this newsletter idea

* Oddgames development journal - O-san gives CamStudio a shot after seeing it mentioned around Journal Land and creates a video of the Nimrod isometric editor in action

* Merry Prankster Games - gdunbar shares some download statistics for his old game "To The World Tree", with predictable results due to lack of any serious advertising

* Journal of EasilyConfused - more Pod updates and a new video from EasilyConfused

* Nordwindranger's Journal of Journaling - nordwindranger gives a full accounting for his current project, a WW2 tactical combat game, with shots of some models and what he's up to now.

* Journal of zedz - zedz's crazy-looking shooter starts to get some gameplay tweaking. We can haz demo?

* Untitled - Tape_Worm has released the final version of Gorgon 1.1.0.0 (Ionian) for your downloading pleasure.

* Milkshake's Dev Diary - more AI goodness as Milkshake discusses adding ehanced sensors to his agents so they can better determine who and what is around them in an environment. Dev shots and video included

* Gauntlets of Recursion (+3) - HopeDagger shares some nice bloody shots of Skirmish gore in action, promises more info on the SkrimScript next update. Apparently the gore looks better in motion, which makes sense but... does it? Does it really? [evil]

* Tesseract's Game Development Journal - Tesseract mashes up Perlin Noise-based landscapes and Langton's Ants, throws in some RGB and the result is rather trippy. Prepare to be mesmerized

* Bennu - congrats to Demosthenes, who placed in the top 20 in Microsoft's DreamBuildPlay contest with his game Bennu. I know there were other DreamBuildPlay hopefuls out there. How did you all fare?

* Ye Olde Ramblings - some hardware problems create a temporary hang-up for Telastyn but now he's back working on Tangent, hoping to get native generics into the next release, among other things


Game Dev Stuffs

* Not dead... - phantom shares another reason why Singletons aren't always the best solution

* BrokenThorn Entertainment - Crypter uncovers an uninitialized pointer in his code that somehow eluded detection for weeks until some recent modifications exposed the flaw. Ahh the adventures of coding...

* Chronicles of the Hieroglyph - Jason Z shares a link to the slide deck from the D3D11 presentation from NVISION 08 if you missed it

* mittentacular - mittens' fourth episode of Mechanics delves into the reasoning behind the recent integrated HUD displays in games like Far Cry 2 and Dead Space. I must say, having seen (but not played) Dead Space in action, it's a fabulous new trend I hope takes off. Another yey for high-def!!

* DruinkJournal - Evil Steve shares some interesting code snippets he ran across at work showcasing lotsa "no-nos"

* Just Glad to Be Here - rmadsen shares how he coped with his latest crunch period at his new role as lead programmer. "Crunch happens". New bumper sticker?

* Odorless Entertainment - bladerunner627 shares a problem he had with STL vectors running slowly. I say "had" because he also posts up the solution to his problem after some good ol' community support

* The Code Zone Bargain Basement Blog - johnhattan shares an idea for open source code so that he can easily check if he has the latest version of the source

* The Bag of Holding - ApochPiQ returns with the second edition of his Journal article series on memory management. This edition's topic is: Capturing Allocation Information From Your Program

* Excursions into the Unknown - Mike.Popoloski shares links to some hot stories coming out of Microsoft's Professional Developers Conference: XNA 3.0, C# 4.0, Direct2D and Visual Studio 2010 CTP

* Dot Dot Dot - since his featured post last week on creating stone floor tiles, JTippetts has worked a bit more on streamlining the process. Oh and he updated his journal name [smile] Very nice, haha


Other Stuffs

* Any Colour You Like - benryves has been otherwise occupied for a few weeks but he's back and working on the TI-83+ BBC BASIC port using some of what he was working on for his Z80 computer project

Welcome back to vetroXL!