Game Development Community

GDNet: Tales from Journal Land

by Drew -Gaiiden- Sikora · 10/17/2008 (10:51 am) · 0 comments

Journal Land Pick of the Week

The Bag of Holding - I want people to pay close attention to what's going on here. ApochPiQ is starting a series of tutorials on designing a robust memory management system for C++ and he's doing it in his journal. Not as a featured Article. This will be significant as we move on to V5, so obviously this post lands the top spot for this week. Soon we'll have a better way to publish peices like this without me having to dig them up for you! Oh and don't miss out on ApochPiQ's tips and tricks for memory management in an earlier post this week.

From the Staff

* Continuous Refinement - superpig talks more about V5, specifically on preventing a rather nasty form of internet maliciousness called XSRF attacks. Never heard of em? That's the problem.

* Gaiiden's Scroll - skipping the weekly report this time around to go back behind the scenes again and take a look at some of the concepts for the Wiki logo


Project Updates

* Untitled - Tape_Worm has an update available for download to his Gorgon BETA library

* Gauntlets of Recursion (+3) - HopeDagger has some eyelicious screens of Skirmish for your viewing pleasure

* How to finish a game in less than ten years - hplus0603 shares his DreamBuildPlay entry and a 2D space-based RTS he also worked on, both developed in C# with the XNA Framework

* Stompy's Gamedev Journal - Stompy9999 has some new additions to Fists of Justice (with screencap, of course) but lists more things he has yet to accomplish in terms of level gameplay

* Level-Grind Online - JWalsh is soliciting feedback for ideas on his Man vs. The MMORPG Experiment, now called Level-Grins Online

* Under a ShadowyTree - Black Knight has an update to his game Dark Age with a bunch of new features

* Bennu - Demosthenes makes a slight visual change to Bennu (video look-see provided) and talks about performance improvements after switching up his collision detection

* Happenings with VBStrider and Crew - VBStrider's latest newsletter update details

* Software Renderer in 28 days - Clapfoot is back with news and veiws of his 3D software renderer, starting to work on rasterization

* Ye Olde Ramblings - A bit of holdup in Tangent's development and what needs to be worked on next

* Memoirs of a Graphics Engine - jochenstier is also back with news and views on his graphics engine, giving examples of bloom and exposure post-effects

* The Carrier2 papers - Aph3x posts an overdue update and tantalizes with a screencap - more people need to post videos IMO

* Blue stain - alfith has a new evil wizard character with Chiss eyes running around in the game

* Tesseract's Game Development Journal - Tesseract has a new version of his Gyrus clone up to play around with and lots of enemies to shoot (a Good Thing), as well as some small cellular automata expiriments

* Oddgames development journal - O-san has a new version of his neet little browser gametoy on his site, and a small preview of whats cooking next in the Nimrod isometric editor


Game Dev Stuffs

* mittentacular - the second installment of Mechanics takes a look at choke and capture points, how they evolved from ancient battle tactics to early-gen computer games, and are now being used in more recent games.

* Journal of Lacutis - Lacutis shares some code and insight into the beginning of his simple turn-base strategy game using the PGELua PSP Game engine

* Chronicles of the Hieroglyph - Jason Z talks more about his modular material system, which ties into his recursive reflections mentioned last week

* Journal of EasilyConfused - EasilyConfused revisits the problem of how to deal with varying screen resolutions on 2D games, this time tackling the problem with Direct 3D's assistance

* Milkshake's Dev Diary - Milkshake continues to delve into the AI he is building for his game, with a video example and how he's using simple behavior for various actions


Other Stuffs

* Hellboy (drawing) - boolean throws up another of his drawings, this one of Hellboy.