GDNet: Tales from Journal Land
by Drew -Gaiiden- Sikora · 10/10/2008 (12:35 pm) · 0 comments
Ha, this week I actually kept track of journal updates on a daily basis, so the final compilation was not an hours-long endeavor all clumped together on the one workday I like to be as lazy as possible. Therefore you all get to enjoy some reading before leaving your desks. Everyone have a great weekend!
Pick of the Week
mittentacular - mittens, founder of the GDNet Daily, kicks off a new column in his journal titled simply Mechanics where he will be "analyzing a game mechanic from a game that is popular now, popular eight years ago, or never popular" with the goal of making "game developers and gamers try to think more critically about the games they play." In his first episode, he talks about why randomness in Call of Duty creates a more strategic atmosphere of play.
From the Staff
* Continuous Refinement - if you were having webspace issues and wonder what the hell was up (now that it's fixed) superpig has answers for you
* Gaiiden's Scroll - GDC prep, IGF interviews and Webby Awards. Not to mention a few new resources and a slew of new events
Project Updates
* Journal of zedz - zedz's project is reminding me a lot of Darwinia with more realistic terrain and characters in terms of visual style - not that that's a bad thing!
* Journal of dbaumgart - dbaumgart shares some pixel work from the project Aragon Online, then waxes nostalgic over Quake 1 and old id games after downloading and playing the id Pack off Steam
* Merry Prankster Games - gdunbar adds a new level system to his RPG project
* Gauntlets of Recursion (+3) - HopeDagger ressurects Skirmish Online. Extra HP awarded for linking back to an old journal entry to remind us about the project
* Blue stain - alfith shows off a bunch of creatures in his game. That tentacly-eyed cyclops thing almost looks cuddly - but it has fangs.
* Oddgames development journal - O-san works out adding characters and locking to grids in his Nimrod editor
* Milkshake's Dev Diary - Milkshake lifts the hood off his AI system and goes through what's underneath
* Untitled - Tape_Worm releases beta v1.1.x (Ionian) of Gorgon, his 2D .NET graphics library. Also tagging along is a bit of rant regarding a certain thread over in the Game Programming forum
* Happenings with VBStrider and Crew - the latest "newsletter" on the team's progress, detailing a more accurate overall percentage of completion, font engine fixes, and the results from the latest playtest
* Rated N For Nerd - in a rather interesting update, nerd_boy uses a screencap of his CodeLite editor with text written in it to detail the changes and future additions to the lightweight .NET editor
Game Dev Stuffs
* Chronicles of the Hieroglyph - Jason Z articulates an alliterative addition to his engine - Recursive Reflection with Rasterized Rendering
* Promit's Ventspace - Promit gives his own argument for the reality of why people still use C, again thanks to the same thread that set off Tape_Worm (and many others). No, I'm not linking to it here.
* Journal of EasilyConfused - EasilyConfused gives thought to extending the font format that he discussed in last week's Reading entry
* There is no escape from the Washu - Washu likes Python, and he wants you all to know why
* DruinkJournal - Evil Steve pops in while sober to report a potential position for DS developers in Glasgow. This is where you PM him and then buy him drinks
* Indisputable Tales of Interest - Driv3MeFar is exploring the world of threads and posts up some code he's hacked together so far. Tip #12 on getting in the Weekend Reading: post code and ask for critiscm. Critiscm is good
Other Stuffs
* The Code Zone Bargain Basement Blog - John evangilizes XP for the OLPC
* Any Colour You Like - benryves continues the electronic wizardry by teaching his Z80 to draw lines, cubes and inverted text.
Though there are no new Journal Land citizens to welcome this week :( we can say welcome back to JWalsh, who hasn't been around in over a year.
Pick of the Week
mittentacular - mittens, founder of the GDNet Daily, kicks off a new column in his journal titled simply Mechanics where he will be "analyzing a game mechanic from a game that is popular now, popular eight years ago, or never popular" with the goal of making "game developers and gamers try to think more critically about the games they play." In his first episode, he talks about why randomness in Call of Duty creates a more strategic atmosphere of play.
From the Staff
* Continuous Refinement - if you were having webspace issues and wonder what the hell was up (now that it's fixed) superpig has answers for you
* Gaiiden's Scroll - GDC prep, IGF interviews and Webby Awards. Not to mention a few new resources and a slew of new events
Project Updates
* Journal of zedz - zedz's project is reminding me a lot of Darwinia with more realistic terrain and characters in terms of visual style - not that that's a bad thing!
* Journal of dbaumgart - dbaumgart shares some pixel work from the project Aragon Online, then waxes nostalgic over Quake 1 and old id games after downloading and playing the id Pack off Steam
* Merry Prankster Games - gdunbar adds a new level system to his RPG project
* Gauntlets of Recursion (+3) - HopeDagger ressurects Skirmish Online. Extra HP awarded for linking back to an old journal entry to remind us about the project
* Blue stain - alfith shows off a bunch of creatures in his game. That tentacly-eyed cyclops thing almost looks cuddly - but it has fangs.
* Oddgames development journal - O-san works out adding characters and locking to grids in his Nimrod editor
* Milkshake's Dev Diary - Milkshake lifts the hood off his AI system and goes through what's underneath
* Untitled - Tape_Worm releases beta v1.1.x (Ionian) of Gorgon, his 2D .NET graphics library. Also tagging along is a bit of rant regarding a certain thread over in the Game Programming forum
* Happenings with VBStrider and Crew - the latest "newsletter" on the team's progress, detailing a more accurate overall percentage of completion, font engine fixes, and the results from the latest playtest
* Rated N For Nerd - in a rather interesting update, nerd_boy uses a screencap of his CodeLite editor with text written in it to detail the changes and future additions to the lightweight .NET editor
Game Dev Stuffs
* Chronicles of the Hieroglyph - Jason Z articulates an alliterative addition to his engine - Recursive Reflection with Rasterized Rendering
* Promit's Ventspace - Promit gives his own argument for the reality of why people still use C, again thanks to the same thread that set off Tape_Worm (and many others). No, I'm not linking to it here.
* Journal of EasilyConfused - EasilyConfused gives thought to extending the font format that he discussed in last week's Reading entry
* There is no escape from the Washu - Washu likes Python, and he wants you all to know why
* DruinkJournal - Evil Steve pops in while sober to report a potential position for DS developers in Glasgow. This is where you PM him and then buy him drinks
* Indisputable Tales of Interest - Driv3MeFar is exploring the world of threads and posts up some code he's hacked together so far. Tip #12 on getting in the Weekend Reading: post code and ask for critiscm. Critiscm is good
Other Stuffs
* The Code Zone Bargain Basement Blog - John evangilizes XP for the OLPC
* Any Colour You Like - benryves continues the electronic wizardry by teaching his Z80 to draw lines, cubes and inverted text.
Though there are no new Journal Land citizens to welcome this week :( we can say welcome back to JWalsh, who hasn't been around in over a year.
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