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use all engine functions from Torque in your own DLL.

by Thomas Bang · 10/02/2008 (6:40 am) · 7 comments

Hi

I dont know if it's useless or not. I dont know if it makes sense or not.
But it was interesting for me to know how i can use all the functions that Torque provides in my own DLL.

And the best of all: It works !!!

From a DLL i can call normal functions, methods of objects and methods of objects where i have only a pointer (like the "ResManager" Class).

If you are interested i would write a documentation about.
Dont worry. It is very easy to understand.


Greetings
Thomas

#1
10/02/2008 (6:52 am)
I would imagine that everyone in the community would be interested in a write up about this. I know that I would.
#2
10/02/2008 (2:52 pm)
Thomas, I would love to hear your methods.

Ian
#3
10/02/2008 (9:31 pm)
Sounds awesome.
#4
10/03/2008 (7:58 am)
Please do, sounds very interesting.
#5
10/03/2008 (1:57 pm)
I would probably be interested as well for several reasons. I also assume you are talking TGEA?
#6
10/04/2008 (12:35 am)
Unfortunately yesterday i had a HD crash. So first i have to restore my backups.
After that i will write the doc.

@Randy Hearn: No i dont have TGEA. But the workflow should be the same.
#7
10/04/2008 (3:31 pm)
Here is the little documentation. Have fun...

useTorqueFunctions_DLL.pdf