GDNet: Weekly Sitrep
by Drew -Gaiiden- Sikora · 10/01/2008 (6:04 pm) · 2 comments
New Weekend Reading Feature?
So I was thinking of adding a Post of the Week feature to Weekend Reading, where I highlight the most awesomely astounding journal entry of the week and explain in (relatively) great detail why. Weekend Reading's been going on almost six months right now and I'd like to evolve it a bit more. Anyone against? Speak up now or forever hold your peace!
NY Games Conference
NYGC was interesting, although ultimately not very useful from a strict development standpoint (as in, the process of making a game). It was mainly a business/industry-oriented conference, but I still managed to take away a few things for my write up (which I still have to write up, and is due tomorrow). Pictures will also be uploaded to the Facebook group, and a select few will make it into the article gallery as well.
New Resources
* OpenGL Type Traits - Using C++ Type Traits to avoid pointer specific errors in OpenGL
* 2008 Austin GDC Coverage Part 2 - 5 more session coverage and the conference image gallery
Submit Events
Eventually I'm going to find time to go through all of this year's events and find out what their 09 dates are. In the meantime, if you know of an upcoming event to add to the calendar, please let me know! drew@gamedev.net
So I was thinking of adding a Post of the Week feature to Weekend Reading, where I highlight the most awesomely astounding journal entry of the week and explain in (relatively) great detail why. Weekend Reading's been going on almost six months right now and I'd like to evolve it a bit more. Anyone against? Speak up now or forever hold your peace!
NY Games Conference
NYGC was interesting, although ultimately not very useful from a strict development standpoint (as in, the process of making a game). It was mainly a business/industry-oriented conference, but I still managed to take away a few things for my write up (which I still have to write up, and is due tomorrow). Pictures will also be uploaded to the Facebook group, and a select few will make it into the article gallery as well.
New Resources
* OpenGL Type Traits - Using C++ Type Traits to avoid pointer specific errors in OpenGL
* 2008 Austin GDC Coverage Part 2 - 5 more session coverage and the conference image gallery
Submit Events
Eventually I'm going to find time to go through all of this year's events and find out what their 09 dates are. In the meantime, if you know of an upcoming event to add to the calendar, please let me know! drew@gamedev.net
About the author
#2
10/02/2008 (6:52 pm)
Thanks! Be sure to tune into the NY Games Conference coverage that just went up today!
Torque 3D Owner Novack
CyberianSoftware