Game Development Community

September Documentation Wrap Up

by Michael Perry · 09/29/2008 (3:51 pm) · 4 comments

1 Month Down...

Many, many more to go. This is my 3rd blog for September, which is quite a change from my normal 1-A-Month schedule. We've had some pretty exciting doc related events and updates throughout this past month. Shall we do a quick recap?

September Wrap Up

- Details released on new process for submitting documentation
- Landing Pages updated to reflect new tutorials and community requests
- Schedule for updates outlined
- IRC Hour announced and delivered (twice!)
- IRC Hour Discussion Thread Begins
- TGEA 1.8 unveiled at AGDC and announced during 9/18 IRC Hour
- iTGB and iTGE feedback threads created
- iTorque Development Journal posted
- New Interior Guide Released for free

Not too shabby for 1 month. You, the community, have been pretty active too. I've had several notifications of users working on their own documentation related projects. I'll be checking in with them regularly, and as soon as we polish these docs we'll deliver them to the rest of the community. As far as feedback goes, I have enough from the Doc Threads to keep me busy for quite a while. For the recent updates and new items, you have (at least) the following to thank:

Community Rock Stars

For Their Valuable Feedback Used To Update Landing Pages
David Everhart
Vishal Bhanderi
Joseph Greenawalt

Apparatus for his Interior and Constructor guides
Ty Newton's TorqueX TDN Page
Patrick Swinnea for kick starting the iTorque documentation feedback

Big thanks to everyone so far for their valuable feedback. I'm doing my best to address all the issues, and hope to have all of it fixed sooner than later.

IRC Hour Update

As an experiment, we are going to have only 1 IRC Hour in October. On 10/16/2008, IRC Hour will be held at 5:00pm PST. You will still find me in the IRC chat room during other times, but the official stuff and guests visits will only occur on 10/16. We are trying a single session to get as many people as we can. Users of all Torque Tech are welcome to join.

Want to help?

There are now multiple ways to help documentation reach the community faster:

Submit Documentation
The fastest way to get documentation to me, and distributed most widely to the community, I've set up 2 new articles on TDN:
Official Documentation Submission Guidelines
TDN Article Shell

Post in the documentation feedback threads
- Torque Game Builder
- Torque Game Engine
- Torque Game Engine Advanced
- TorqueX
- TorqueX Builder
- Artist
- iTGB
- iTGE

Join Us For IRC Hour

Well, that's a wrap for September! Any smaller updates will be posted in the individual feedback threads. Look for another wrap up in October. Back to work....after a quick nap.

68.233.5.139/~transfer/Pics/UnderConstruction.jpg

About the author

Associate Producer / Project Manager for GarageGames


#1
09/29/2008 (4:05 pm)
Geez - now I don't feel so bad - at least I have a full-sized cardboard box to live in. Getting internet was hell!

Good work on the documentation Michael!
#2
09/29/2008 (4:38 pm)
I like the idea of IRC hour, but I don't particularly care for IRC myself. Too much reading involved, hurts my eyes/brain.

What I think would be cool is a live podcast (livecast?) with the ability to "call in," ala a radio station... perhaps coupled with IRC and other forms of communication, for those that do not wish to "call."

Anyways, that's just my idea.

As for everything else, I really like all the documentation work. Keep it up!
#3
09/29/2008 (5:03 pm)
Take a good nap Michael. You deserve it. But isn't that box a little hard on the ear??

Lol. You have done an outstanding job on the docs. I just wish I had more time to check in with them and help out.
#4
09/29/2008 (7:32 pm)
@Asmaloney & Mike - By that point I was so tired, that flattened piece of cardboard on marble tile felt like a fluffy pillow. I could have slept, but more work was to be done.

@Andrew - I never got into IRC as a means of entertainment or social interaction, but I appreciate its uses as a developer resource. You aren't the first to suggest an audio video alternative, but I don't think we have the resources for that. Even if we did, I'd pretend we didn't because I sound horrible on video.

@ALL - Thanks for the kind words. There's plenty more to come!