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Heroes Of 2073 Prototype

by William Lee Sims · 09/26/2008 (11:39 pm) · 1 comments

I love board games. I own several hundred and hold weekly (or more often) game nights and game days.

I've always dreamed of making a board game that can only be played on the computer. The general idea was to create a game that has a board-like feel, but has mechanics that are more easily played out on a computer. I'm looking for a game with rigid rules that are easy to understand, but better handled by a computer.

I've started by making a game called "Heroes of 2073". It combines various aspects of the games Return of the Heroes, Shadowrun, and Arkham Horror.

This is mostly a test of my craptacular (craptastic?) art skills, as the coding is fairly easy for me.

My recent success in the prototype was creating tiles (like in Return of the Heroes) that can be rotated in any multiple of 90 degrees and placed anywhere on the terrain.

First, I create a 200 meter by 200 meter area which has rolling terrain, water, objects, buildings, splined paths, etc. The border of this area must all be at exactly 200 meters high. I then modified TGE to save off the terrain and the objects. I can then load them back in anywhere on the terrain with any multiple of 90 degrees of rotation. (The water took some work, but the rest was fairly easy.) I then link up the adjacent tiles. After the server does this work, the clients can connect and get the new, random game world.

The general game is as follows:
1) Create a character.
2) All character move simultaneously to Get Missions, Kill Monsters, Rescue Fair Maidens, Blackmail, Plant Evidence, Steal, or whatever.
3) Upgrade your character with better stats and equipment into the Uber-One.
4) Be the first (of 4 players) to kill the Unnamed.
5) Have this all done within 30 minutes to 90 minutes.

The experience cost to create and upgrade your character will be controlled by an economic system that I developed years ago. The stats and missions that were taken by the Winner of the Game will be recorded to an internet database. Over a period of time, the cost of the stats taken by the Winner will slowly go up in cost and the others will go down in cost. The missions that were taken will slowly give less money and experience points. This has the effect of balancing the costs over time without having to patch as an exploit is found.

First is a GUI prototype I created. The dice at the bottom have one example of a cursed and blessed die.
wsims.com/ShowAndTell/HeroesOf2073GuiProto.jpg
Here is my actual progress in the game. Click for a larger image.
wsims.com/ShowAndTell/HeroesOf2073Promo01T.jpg

#1
09/27/2008 (1:33 pm)
Looks good!

"This is a test. If this were real, I'd be having fun!"

Haha.