GDNet: Weekly Sitrep
by Drew -Gaiiden- Sikora · 09/24/2008 (9:23 pm) · 1 comments
AGDC wrap up
Had a great time down in Austin, as you can see if you read last week's entries from my time at the conference. Part 1 of the conference write ups is online, and Part 2 will be appearing sometime tomorrow (it's a dead link right now, obviously).
Also, you can view the full image gallery on GDNet's Facebook page, though I'll also be posting all the pictures at the end of Part 2's coverage.
Looking ahead to next year, it seems the AGDC has booked a full week of conference time. Many people at the conference were talking about how nice and laid back it all still was, and that it was still small and fairly focused. I kept saying that any conference that starts nowadays (especially those backed by Think Services) are going to just keep getting bigger. I have to admit though that even I didn't think AGDC was going to expand to a week-long format this soon, so here's hoping they still manage to keep the conference focused and informative - I don't want to go to AGDC next year and just see a whole bunch of repeats from GDC (San Francisco). I think 5 months is enough time for people to come up with some new talks.
New York Games Conference tomorrow
Tomorrow I'll be attending the first annual New York Games Conference, and again on Friday. The agenda is mixed and varied, so it should make for some interesting tidbits. I don't plan on doing any coverage on individual sessions - I'll come back with a report next Thursday on the event as a whole, and include the various takeaways that were presented throughout.
Besides the conference agenda itself is of course the chance to re-connect with some of the NYC crowd, who I don't get to see very often thanks to the NYC IGDA chapter having drink nights during the week when I can't travel up to the city in time. Plus, I get to sit down with Oluseyi for lunch tomorrow to go over some GDNet business stuff.
Weekend Reading took a week off
I had hoped to keep track of journal entries during the week while at AGDC, but I just didn't have the time. When I got back on Friday, by the time I was all unpacked, had set my work desk back up, and had logged in and gone through email I neglected over the week as well, I just wanted to crash. I thought about pushing out a Saturday release but then I got word that one of my close friends was shipping out to Iraq on Monday, so a group of us got together to spend the day on Saturday. After that I just figured to wait until next week. So, sorry Weekend Reading fans! Things just didn't work out for last week.
New resources
* Blaine Christine - BioWare Austin Producer Blaine Christine talks about his classic story going from QA to Producer and how it led him to his life at BioWare
* Dane Olds - Ready for a Retro-Future with customizable characters and a wide range of new creative "homemade weapons" to blast away your nuclear waste enemies? In this Notes on Game Dev interview we feature character artist Dane Olds, who is responsible for weapons as a character artist for Bethesda's much anticipated Fallout 3
* 2008 Austin GDC Coverage Part 1 - 7 session summaries from the AGDC
* The Elusive Demo Portfolio - After spending years looking over applicants and stressing about his portfolio at one point in his career as well, Lee gives pointers on making your programming portfolio as strong as possible, and reviews existing portfolios as examples
New events
* NetGames 2008 @ Worcester, MA, United States - October 21, 2008 to October 22, 2008
* Global Game Jam - January 30, 2009 to February 1, 2009
* Austin Game Developers Conference @ Austin, TX, United States - September 14, 2009 to September 18, 2009
* GC Asia @ Singapore City, Singapore - September 17, 2009 to September 20, 2009
Had a great time down in Austin, as you can see if you read last week's entries from my time at the conference. Part 1 of the conference write ups is online, and Part 2 will be appearing sometime tomorrow (it's a dead link right now, obviously).
Also, you can view the full image gallery on GDNet's Facebook page, though I'll also be posting all the pictures at the end of Part 2's coverage.
Looking ahead to next year, it seems the AGDC has booked a full week of conference time. Many people at the conference were talking about how nice and laid back it all still was, and that it was still small and fairly focused. I kept saying that any conference that starts nowadays (especially those backed by Think Services) are going to just keep getting bigger. I have to admit though that even I didn't think AGDC was going to expand to a week-long format this soon, so here's hoping they still manage to keep the conference focused and informative - I don't want to go to AGDC next year and just see a whole bunch of repeats from GDC (San Francisco). I think 5 months is enough time for people to come up with some new talks.
New York Games Conference tomorrow
Tomorrow I'll be attending the first annual New York Games Conference, and again on Friday. The agenda is mixed and varied, so it should make for some interesting tidbits. I don't plan on doing any coverage on individual sessions - I'll come back with a report next Thursday on the event as a whole, and include the various takeaways that were presented throughout.
Besides the conference agenda itself is of course the chance to re-connect with some of the NYC crowd, who I don't get to see very often thanks to the NYC IGDA chapter having drink nights during the week when I can't travel up to the city in time. Plus, I get to sit down with Oluseyi for lunch tomorrow to go over some GDNet business stuff.
Weekend Reading took a week off
I had hoped to keep track of journal entries during the week while at AGDC, but I just didn't have the time. When I got back on Friday, by the time I was all unpacked, had set my work desk back up, and had logged in and gone through email I neglected over the week as well, I just wanted to crash. I thought about pushing out a Saturday release but then I got word that one of my close friends was shipping out to Iraq on Monday, so a group of us got together to spend the day on Saturday. After that I just figured to wait until next week. So, sorry Weekend Reading fans! Things just didn't work out for last week.
New resources
* Blaine Christine - BioWare Austin Producer Blaine Christine talks about his classic story going from QA to Producer and how it led him to his life at BioWare
* Dane Olds - Ready for a Retro-Future with customizable characters and a wide range of new creative "homemade weapons" to blast away your nuclear waste enemies? In this Notes on Game Dev interview we feature character artist Dane Olds, who is responsible for weapons as a character artist for Bethesda's much anticipated Fallout 3
* 2008 Austin GDC Coverage Part 1 - 7 session summaries from the AGDC
* The Elusive Demo Portfolio - After spending years looking over applicants and stressing about his portfolio at one point in his career as well, Lee gives pointers on making your programming portfolio as strong as possible, and reviews existing portfolios as examples
New events
* NetGames 2008 @ Worcester, MA, United States - October 21, 2008 to October 22, 2008
* Global Game Jam - January 30, 2009 to February 1, 2009
* Austin Game Developers Conference @ Austin, TX, United States - September 14, 2009 to September 18, 2009
* GC Asia @ Singapore City, Singapore - September 17, 2009 to September 20, 2009
About the author

Torque 3D Owner Michael Cozzolino
Big Monk Games