Game Development Community


#1
09/23/2008 (4:00 pm)
Looking very nice man, I'm impressed. Looks a little high off the ground in the first picture though?
#2
09/23/2008 (4:13 pm)
Very cool! War Pig turned out nice in game. Great work! =)
#3
09/23/2008 (4:24 pm)
Neat stuff!
#4
09/23/2008 (4:50 pm)
Great job
#5
09/23/2008 (5:02 pm)
function WheeledVehicleData::onAdd(%this,%obj)
{
%obj.mountable = true;

// Setup the car with some defaults tires & springs
for (%i = %obj.getWheelCount() - 1; %i >= 0; %i--) {
%obj.setWheelTire(%i,warpigTire);
%obj.setWheelSpring(%i,warpigSpring);
%obj.setWheelPowered(%i,false);
}

// Steer front tires
%obj.setWheelSteering(0,1);
%obj.setWheelSteering(1,1);

// Only power the two rear wheels...
%obj.setWheelPowered(2,true);
%obj.setWheelPowered(3,true);
// Vehicle timeout
%obj.mountVehicle = true;

// Default dynamic armor stats
%obj.setRechargeRate(%this.rechargeRate);
%obj.setRepairRate(0);

%light = new volumeLight() {
//dataBlock = "sgMountLight";
rotation = "-0.357694 0.933839 9.9834e-009 180";
scale = "1 1 1";
dataBlock = "sgMountLight";
Enable = "1";
mountPoint = "light1"|"light2";
IconSize = "1";
ParticleColorAttenuation = "1";
Texture = "common/lighting/lightFalloffMono.png";
lpDistance = "0.35";
ShootDistance = "5";
Xextent = "0.6";
Yextent = "0.6";
SubdivideU = "4";
SubdivideV = "4";
FootColour = "1.000000 1.000000 1.000000 0.182000";
TailColour = "0.000000 0.000000 0.000000 0.000000";
};

%light.attachtoobject(%obj);
%obj.light = %light;
}
#6
09/23/2008 (5:05 pm)
what I designated Sglight specify how to the point "light0"node?
#7
09/23/2008 (6:22 pm)
wow, are you going to release the skin as a addon to the Warpig from your previous post? Great job, suddenly im gettinga itch to play Halo...
#8
09/23/2008 (11:33 pm)
Just add some dirt and scratches to the vehicle... otherwise, awesome looks.
#9
09/24/2008 (2:14 am)
Excellent work Szzg007! Both the vehicle and player look fantastic!
#10
09/24/2008 (7:34 am)
great work, in the last pic the driver's shadow shows through the vehicle.