Soul Wars (Prototype)
by Quinton Delpeche · 09/18/2008 (6:52 am) · 2 comments
Well we have now finished the prototype of Soul Wars and it was an extremely good learning experience. The prototype took a while to complete and at one stage I was worried that we would never finish it, but we have and we have proven that the main game concept works and that the game will be very playable.
The prototype was initially done on TGEA 1.7.1 using ArcaneFX 1.1.2 Beta and it served our purposes but we will now start releasing the final game on TGEA 1.7.1 using the final release of ArcaneFX 1.1.2. The prototype also never included any of the Economic or Guild features that we wanted to add as they were not finally documented and architected by the time our deadline for the prototype loomed.
What I have realised that it is almost impossible to complete a project of this scale without 100% commitment from the rest of your team. I have decided to temporarily shelve this project and re-visit it at a later stage with hopefully more team members and definitely a better understanding of what is required to complete projects of this magnitude.
Completing the prototype was extremely important to me and became a bit of a personal challenge at one stage, I now move on to my other projects knowing full well what I can achieve and how to achieve it and one day Soul Wars will return ... and when it does it will be well worth it.
Thanks to all of you who offered advice and were supportive of me during the months leading up to this ... as usual the community and Garage Games are the greatest and I look forward to sharing my next projects with all of you.
The prototype was initially done on TGEA 1.7.1 using ArcaneFX 1.1.2 Beta and it served our purposes but we will now start releasing the final game on TGEA 1.7.1 using the final release of ArcaneFX 1.1.2. The prototype also never included any of the Economic or Guild features that we wanted to add as they were not finally documented and architected by the time our deadline for the prototype loomed.
What I have realised that it is almost impossible to complete a project of this scale without 100% commitment from the rest of your team. I have decided to temporarily shelve this project and re-visit it at a later stage with hopefully more team members and definitely a better understanding of what is required to complete projects of this magnitude.
Completing the prototype was extremely important to me and became a bit of a personal challenge at one stage, I now move on to my other projects knowing full well what I can achieve and how to achieve it and one day Soul Wars will return ... and when it does it will be well worth it.
Thanks to all of you who offered advice and were supportive of me during the months leading up to this ... as usual the community and Garage Games are the greatest and I look forward to sharing my next projects with all of you.
About the author
Gobbo Games is an Independent Games Development company operating from Durban in South Africa. We believe in creating high-quality cost-effective games that remain true to the belief of Independent Game Developers around the world.
#2
10/13/2008 (5:59 pm)
gratz on the great work hope to see some more of your work soul wars definetly is one of the kwlest games i have seen made with TGEA in a while
Associate Steve Acaster
[YorkshireRifles]