Game Development Community

Weekend TorqueX hacking!

by Brian Richardson · 09/14/2008 (11:22 pm) · 7 comments

I've been wanting to play with TorqueX for quite a while. I finally did some quick hacking with it this weekend. I didn't take long to figure out how to get moving and use the component system to develop my little demo, and it was pretty easy to deploy to my 360. The demo was inspired by a sketch of the "Anxious Monster" that my girlfriend did and based on code from Mick West.


BTW: Looks like I wasn't the only GG'er doing some weekend hacking. ;)

#1
09/15/2008 (2:25 am)
Brian, this looks really good! Did you extend the built-in physics, or integrate another physics solution to get the spring forces? In any case, it looks really good, especially the artwork.

John K.
#2
09/15/2008 (7:53 am)
Wow! Any chanse you going to share the code?
#3
09/15/2008 (8:49 am)
Looks really cool Brian! Tell your girlfriend I love the Anxious Monster =)
#4
09/15/2008 (11:29 am)
@John: I used the spring physics described here. I ported the C++ code over to C# and made it work within TorqueX. I don't have it looking at TorqueX's collision system yet, but I'm planning to add that at some point.

@Alienforce: It's possible, it's been hacked together quickly, so I don't know how useful it'd be to other people in its current state. If I clean it up a bit, I'll release it.

@Michael: Thanks!
#5
09/16/2008 (2:22 am)
Very cool demo. I would be interesting to see this in real game.
#6
09/19/2008 (3:19 am)
Thanks for the link and great demo anyway. good luck for your project
#7
10/13/2008 (10:32 am)
Here's the code if anyone gets interested in taking this further. It's a quick hack job and will require work (someone else's, heh) to get this into shippable shape. I didn't get around to cleaning it up, so it sucks, but may save someone some typing in the future.