cBat... For you, mappers.
by Neill Silva · 09/01/2008 (3:17 pm) · 5 comments
Hey everybody, whats up. For those that don't make maps for the Torque engine, or .dif's in general, this whole post will probably not effect you. For the others, welcome.
cBat is a new tool a friend and I developed for the Torque engine. It will create and run a .bat (Batch) file to convert your maps with ease. When you normally create a .dif file, in many mapping programs, you will have to make a .map file and convert it to a .dif file. This is done with the map2dif program associated with your version of the Torque engine. You need to put all of your files together, the batch file, map2dif program, and the map all in one folder. The cBat program will allow you to pick the location of those files, put the .bat there, and generate the .bat contents and run the .bat. Its not as helpful as we want it to be, YET, but as time goes, the program will improve. Hope this helps! -- Neill & Tim of Plethoragames.com :)

www.plethoragames.com/CBA.rar
**Currently this program will make the batch file and run it, nothing more. In the future, we would like to be able to specify the locations of everything needed, then allow the program to make a temporary folder, put copies of the files there, and then do the conversion... This would allow you to have your files in any directory, and not have to have them with the conversion program itself. Making things just that much more easy.
Send your ideas and tips to nsilva@plethoragames.com
cBat is a new tool a friend and I developed for the Torque engine. It will create and run a .bat (Batch) file to convert your maps with ease. When you normally create a .dif file, in many mapping programs, you will have to make a .map file and convert it to a .dif file. This is done with the map2dif program associated with your version of the Torque engine. You need to put all of your files together, the batch file, map2dif program, and the map all in one folder. The cBat program will allow you to pick the location of those files, put the .bat there, and generate the .bat contents and run the .bat. Its not as helpful as we want it to be, YET, but as time goes, the program will improve. Hope this helps! -- Neill & Tim of Plethoragames.com :)

www.plethoragames.com/CBA.rar
**Currently this program will make the batch file and run it, nothing more. In the future, we would like to be able to specify the locations of everything needed, then allow the program to make a temporary folder, put copies of the files there, and then do the conversion... This would allow you to have your files in any directory, and not have to have them with the conversion program itself. Making things just that much more easy.
Send your ideas and tips to nsilva@plethoragames.com
#2
09/02/2008 (8:53 am)
I wrote a batch file to do this a while back. This is *much* more user friendly than mine!
#3
We WOULD use the actual map2dif source and make it a GUI based app, completely removing the need for a .bat file, but I don't think the source it out there, and have no clue what GG's stands are on that.
09/02/2008 (11:40 am)
Thanks. Really, it just saves time at the moment, and gives a GUI-feel for those who want it, but the **Note shown above could really make this something maybe even GarageGames would include with the engine.We WOULD use the actual map2dif source and make it a GUI based app, completely removing the need for a .bat file, but I don't think the source it out there, and have no clue what GG's stands are on that.
#4
09/02/2008 (12:00 pm)
Map2dif's source is available with TGE 1.5.2 if you would like to crack at putting a gui on it.
#5
09/02/2008 (12:59 pm)
What about the TGEA version? I have TGE and TGEA, but would rather work on apps for TGEA :) 
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