GDNet: Tales from Journal Land
by Drew -Gaiiden- Sikora · 08/22/2008 (11:42 am) · 0 comments
Hooray for Friday! I'm sure you all have great plans for this weekend (and yes, sitting around doing practically nothing is indeed a great plan (though that's not what I'm doing (though I'd like to))). Hopefully before then you'll have some time to pass through Journal Land and check out some of the project updates and development insights that have been posted this last week. Cheers!
From the Staff
* Gaiiden's Scroll - weekly sitrep: a look ahead at upcoming conferences GDNet will be attending; getting ahead of Gamasutra on FB; new resources
* The Code Zone Bargain Basement Blog - John has a laid-back (pun intended) review of some new office furniture that could very well be considered "relaxing". I know. Who does that at work? Really?
Project Updates
* Journal of EasilyConfused - egads! More scripting madness ensues as EasilyConfused lays out his plans for UdoScript
* My Secret Diary - more pretty screencaps from Ceoddyn of his terrain engine, now with quadtree support and thoughts on how to implement LOD next
* Author, Programmer, Bag of Wind(TM) - TAN is looking for some help creating art assets for his game JetLag, which he plans to push out to the Apple App store
* Journal of Lethargic Programmers - cameni and his team have put in atmospheric scattering to their planet rendering engine and are working on flora rendering - purty pictars follow.
* Under a ShadowyTree - Black Knight has another update to Dark Age for you all to download and check out, as well as a screenshot of the game for the first time
* Happenings with VBStrider and Crew - VBStrider also has a game update up for download, his online role-playing game Stick Adventures Online
* Ye Olde Ramblings - Telastyn's work on Tangent continues this week with Delegates and Lambda Expressions
* Not dead... - phantom continues work on his Tower Defense game, now with shooting towers and dying creatures
* Reinvention and Further Development of the Wheel - staaf has one of those programming revelations where an easier and simpler route just pops into your head. I remember those. Oh, and more screenshots. Win.
Game Dev Stuffs
* Tesseract's Game Development Journal - Tesseract dredges up some Java code for generating random mazes and translates it into ActionScript 3.
* MJP's Last Stand - just in case you missed it last week, MJP tells you why you don't cast function pointers (unless you really know what you're doing). Note to self: don't cast function pointers
* Merry Prankster Games - gdunbar continues to give detailed info on open-source SVN Mercurial, talking this time about setting up your repository
* Readme.txt - Kevin revisits the question "What makes a better software engineer?", thinking back to a previous series of articles on GDNet called Code on the Cob by Chris Hargrove
* There is no escape from the Washu - Washu gives a primer on the old-yet-new idea of Component Oriented Design in software engineering. There were no cool diagrams. I protest.
* On the path with a ramblin' man - jollyjeffers plays around with the ID3DX10ThreadPump interface. Extensively. If you don't know what this interface does and you want to know, read this. Now.
* Chronicles of the Hieroglyph - Jason Z lays out raycasting for "picking" in his 3D engine and troubles over the problem of inverting a matrix. Linkage ensues to several useful resources on the topic
* Disshackled Transanity - Daerax discusses (with source) using a red/black tree for sorting and scrolling in his project
* DruinkJournal - Evil Steve goes over how to correctly create a D3D9 device and why he feels most tutorials on the 'Net have it wrong
Other Stuffs
* Any Colour You Like - benryves continues the assemblage of his Z80 computer to solidify his Geek Overlord standing (bows low)
Hello hello to new Journal Land citizen Darkrider0318. A good weekend to all and to all... uhm... a good weekend. Have one.
Yea.
From the Staff
* Gaiiden's Scroll - weekly sitrep: a look ahead at upcoming conferences GDNet will be attending; getting ahead of Gamasutra on FB; new resources
* The Code Zone Bargain Basement Blog - John has a laid-back (pun intended) review of some new office furniture that could very well be considered "relaxing". I know. Who does that at work? Really?
Project Updates
* Journal of EasilyConfused - egads! More scripting madness ensues as EasilyConfused lays out his plans for UdoScript
* My Secret Diary - more pretty screencaps from Ceoddyn of his terrain engine, now with quadtree support and thoughts on how to implement LOD next
* Author, Programmer, Bag of Wind(TM) - TAN is looking for some help creating art assets for his game JetLag, which he plans to push out to the Apple App store
* Journal of Lethargic Programmers - cameni and his team have put in atmospheric scattering to their planet rendering engine and are working on flora rendering - purty pictars follow.
* Under a ShadowyTree - Black Knight has another update to Dark Age for you all to download and check out, as well as a screenshot of the game for the first time
* Happenings with VBStrider and Crew - VBStrider also has a game update up for download, his online role-playing game Stick Adventures Online
* Ye Olde Ramblings - Telastyn's work on Tangent continues this week with Delegates and Lambda Expressions
* Not dead... - phantom continues work on his Tower Defense game, now with shooting towers and dying creatures
* Reinvention and Further Development of the Wheel - staaf has one of those programming revelations where an easier and simpler route just pops into your head. I remember those. Oh, and more screenshots. Win.
Game Dev Stuffs
* Tesseract's Game Development Journal - Tesseract dredges up some Java code for generating random mazes and translates it into ActionScript 3.
* MJP's Last Stand - just in case you missed it last week, MJP tells you why you don't cast function pointers (unless you really know what you're doing). Note to self: don't cast function pointers
* Merry Prankster Games - gdunbar continues to give detailed info on open-source SVN Mercurial, talking this time about setting up your repository
* Readme.txt - Kevin revisits the question "What makes a better software engineer?", thinking back to a previous series of articles on GDNet called Code on the Cob by Chris Hargrove
* There is no escape from the Washu - Washu gives a primer on the old-yet-new idea of Component Oriented Design in software engineering. There were no cool diagrams. I protest.
* On the path with a ramblin' man - jollyjeffers plays around with the ID3DX10ThreadPump interface. Extensively. If you don't know what this interface does and you want to know, read this. Now.
* Chronicles of the Hieroglyph - Jason Z lays out raycasting for "picking" in his 3D engine and troubles over the problem of inverting a matrix. Linkage ensues to several useful resources on the topic
* Disshackled Transanity - Daerax discusses (with source) using a red/black tree for sorting and scrolling in his project
* DruinkJournal - Evil Steve goes over how to correctly create a D3D9 device and why he feels most tutorials on the 'Net have it wrong
Other Stuffs
* Any Colour You Like - benryves continues the assemblage of his Z80 computer to solidify his Geek Overlord standing (bows low)
Hello hello to new Journal Land citizen Darkrider0318. A good weekend to all and to all... uhm... a good weekend. Have one.
Yea.
About the author
