Game Development Community

d6tools news

by Benjamin L. Grauer · 08/10/2008 (3:46 am) · 4 comments

dragon.six.free.fr/Misc/images/d6tools/d6tools.png
A little bump to say that d6tools is almost finished.
I must admit that I didn't worked on it oftenly since the announcement, mostly cause of my recent TGE self learning (still ongoing).

But now d6loader, d6sound, and d6event are mostly finished and fully functional for TGB 1.5 to 1.7.
d6sound is finished, and d6loader needs a last little tweak, but it is fully working full featured and without issues.
d6event needs a little more work, but I doubt it will ever have all the functionalities I can come up with. I will keep it simple and stable... at first.
I'm also making a fourth secret tool, it's a big one, which is in early beta state. I will surely speak about it later.

The last test for d6tools will be a game made in 1 week. To see if there's no bug I forgot, and to demonstrate how it increased my speed.
More to come pretty soon... ;)

#1
08/10/2008 (6:29 am)
Sounds cool, new tools always get me excited!
#2
08/10/2008 (1:48 pm)
Think it's pretty safe to say that we'll be using these - very excited to get a chance to use them!
-Dave Calabrese
Gaslight Studios
#3
08/10/2008 (3:30 pm)
Great news! I'm excited to see what you've cooked up :)
#4
01/12/2009 (12:59 am)
Anything new with the d6tools? I'm very interested in it! Please let us know by a quick note!