Game Development Community

Props Pack Release

by Apparatus · 08/08/2008 (8:04 pm) · 19 comments

www.editmygame.com/screenshotstge/lightpolepp.png
Props Pack is a small bucket of placeable props for medieval / fantasy themed games. It goes with Bridge Pack and Environment Pack well, keeping the same rough artistic guides. With the models in this pack you can add lights to your town (light pole) or in a tavern model (tavern light made of a cart wheel hanged by the roof). Door, window, shelves with books, bed, bucket, crate, tavern sign.

The door, window and tavern light pole work well with a constructor approach, if you want to add more detail to your Dif interiors using static shapes. An example interior is included.

Props Pack was created and tested for TGE 1.5.2 and TGEA 1.7.1

www.editmygame.com/screenshotstge/doorcloseuppp.png
Screenshots taken in Constructor; Static shapes can be embedded in DIF interiors, resulting in a nice lightmap. Check the website link below.

Contents

16 DTS models : bed; bucket; chart; chair; crate ; door; lightpole; dulap; shelves; shelvesbooks; table; tavernlight; tavernsign; wallshelves; wheel; window;

DIF example test interior

10 color maps and normal maps 1024x1024

Materials.cs file ready to drop in TGEA.

Price: $25 Visit www.editmygame.com for details.

I am planning on adding short tutorials to the website, starting with something simple, like how I do the normal maps - you can see the door close-up here well. It's a dirty trick but works exceptionally well and doesn't require much work; Later on, will add functionality to the assets as well (via script);

#1
08/08/2008 (8:17 pm)
AWESOMENESS! Beautiful stuff man.
#2
08/08/2008 (8:20 pm)
There are more shots on my website, I am too tired to edit anymore links, will do tomorrow.
#3
08/08/2008 (8:39 pm)
Cool! I'm going to get this. It'd be great if you could update your old props pack with normal maps, and rerelease it too. (maybe with a discount for those of us who purchased it before?) :)
#4
08/08/2008 (8:43 pm)
Dang you! You keep coming out with cool things that I need to buy, but I don't have the money for!
#5
08/08/2008 (8:53 pm)
Jaimi, Bridge Pack patch is done, all I have to do is put the archive on the site; everybody who wants the patch perhaps should drop me a line.
#6
08/08/2008 (9:10 pm)
Looks great! By the way, did you happen to get my recent emails? Please email me when you get a chance.
#7
08/08/2008 (9:15 pm)
Apparatus - Cool - I'll pick the updated bridge pack up... But I also mean the waaaay earlier pack you did, back when you were running flyingjunkstudio.com - the one with the barrels, fences, banners, chests, (etc). That's still good stuff! :)
#8
08/09/2008 (12:30 am)
Nice work, Apparatus. Really great.
#9
08/09/2008 (1:53 am)
Apparatus, this looks beautiful!
I wish you'd try some tech/modern/sci-fi stuff, I'd buy it without looking at it! :)
#10
08/09/2008 (3:48 am)
Quote:I wish you'd try some tech/modern/sci-fi stuff, I'd buy it without looking at it! :)

I second that! You are the texturing king, Apparatus!
#11
08/09/2008 (4:07 am)
Ok, ok - Props Pack Sci-Fi is a go. I might add sci fi versions to the Doors&Windows and Breakable Props as well, due to release sometime in the course of the next week.
#12
08/09/2008 (7:51 am)
he is back!! :D
awesome work as always.

Just checked your site and noticed the TGEA Bridge Pack patch, is it free if I allready bought the original pack?
#13
08/09/2008 (10:33 am)
Aye Leslie, 4$ for an upgrade to normal maps and material.cs; I hope is a fair price; Posted the news in a
blog already.

edited hyperlink
#14
08/09/2008 (11:53 am)
Apparatus, your work is just awesome, period.
#15
08/11/2008 (6:01 am)
Little off: are you using Joomla to do your site?

EDIT: not forgetting: beautiful work as usual. Waiting for that normal maps explanation you mentioned.
#16
08/11/2008 (6:28 am)
Adib - yes, its a joomla theme (hivemind).
#17
08/11/2008 (1:01 pm)
Apparatus great job on All the work you've been doing and keep up the fantastic work!
An unrelated question! on the environment pack, was there a way of getting the the water to work in TGEA? If I recall you said that you main focus was TGE so I think the textures was a animated GIF file! Just thought I would ask, but your art is by far one of the best on this community!
#18
08/11/2008 (1:22 pm)
I would agree with Kory. It's good to have people like you setting the bar so high around here. I love everything you post.
#19
08/11/2008 (2:17 pm)
I have the environment pack patch on the desktop (waiting to be finished) so TGEA users can take advantage; there is the IFL approach on getting scrolling texture for a waterfall and then there's animating the UV's + the script that calls that animation; I am yet to check why it doesn't work in tgea but I think it might be something disabled around there;