GDNet: Tales from Journal Land
by Drew -Gaiiden- Sikora · 08/08/2008 (8:01 am) · 0 comments
From the Staff
* Gaiiden's Scroll - weekly sitrep: 500+ Facebook fans; why no articles this week; event updates
Project Updates
* Ye Olde Ramblings - more from Telastyn on his language Tangent
* The Bag of Holding - ApochPiQ pushes out a second release of his language, Epoch
* Disshackled Transanity - I seem to have missed the fact that we have three scripting languages under development, with Daerax working on Pi
* Excursions Into Madness - Ceoddyn makes his first post in two years and does it right with pretty pictars of his terrain system
* Journal of EasilyConfused - EasilyConfused continues work on Udo with the level builder earlier in the week and fixes his timestep, citing a good article for doing so
* Oddgames development journal - O-san gives a brief update on his goals for the Nimrod isometric editor. Plus pretty picture
* Stompy's Gamedev Journal - download Stompy9999's game and test it out
* Not dead... - phantom continues work on his 3D Tower Defense project
* Journal of Sastrugi - moar cool foilage screencaps as Sastrugi works on the landscape texturing
* Under a ShadowyTree - Black Knight has a new release for his game Dark Age
* Journal of Lethargic Programmers - cameni continues work on the planetary engine, adding trees to broaden the sense of scale. It works. He also admits to being an 8 year lurker
* Metaphorical Journeys of Happenstance - Ravuya finds that he needs to reconsider his collision detection so objects don't pass through walls.
Game Dev Stuffs
* Journal of Donald 'Programmer16' Beals - Programmer16 makes available his logging system, Quill
* Excursions into the Unknown - Mike.Popoloski has fun with C# implementing triggers and interpolators, and ponders adding them to the SlimDX Sample Framework
Other Stuffs
* Continuous Refinement - superpig attempts to live blog London GameFest, but summarizes instead. I feel his pain. Live blogging is rough
* On the path with a ramblin' man - jollyjeffers was also at GameFest, and shares his thoughts on the event
* Any Colour You Like - that crazy low-level systems guy benryves is off on another project, crafting a a Z80 computer based on the OS developed during his BBC BASIC project
Let's wrap up with greetings to gdunbar and caldiar, our two new Journal Land residents this week.
Have a great weekend!
* Gaiiden's Scroll - weekly sitrep: 500+ Facebook fans; why no articles this week; event updates
Project Updates
* Ye Olde Ramblings - more from Telastyn on his language Tangent
* The Bag of Holding - ApochPiQ pushes out a second release of his language, Epoch
* Disshackled Transanity - I seem to have missed the fact that we have three scripting languages under development, with Daerax working on Pi
* Excursions Into Madness - Ceoddyn makes his first post in two years and does it right with pretty pictars of his terrain system
* Journal of EasilyConfused - EasilyConfused continues work on Udo with the level builder earlier in the week and fixes his timestep, citing a good article for doing so
* Oddgames development journal - O-san gives a brief update on his goals for the Nimrod isometric editor. Plus pretty picture
* Stompy's Gamedev Journal - download Stompy9999's game and test it out
* Not dead... - phantom continues work on his 3D Tower Defense project
* Journal of Sastrugi - moar cool foilage screencaps as Sastrugi works on the landscape texturing
* Under a ShadowyTree - Black Knight has a new release for his game Dark Age
* Journal of Lethargic Programmers - cameni continues work on the planetary engine, adding trees to broaden the sense of scale. It works. He also admits to being an 8 year lurker
* Metaphorical Journeys of Happenstance - Ravuya finds that he needs to reconsider his collision detection so objects don't pass through walls.
Game Dev Stuffs
* Journal of Donald 'Programmer16' Beals - Programmer16 makes available his logging system, Quill
* Excursions into the Unknown - Mike.Popoloski has fun with C# implementing triggers and interpolators, and ponders adding them to the SlimDX Sample Framework
Other Stuffs
* Continuous Refinement - superpig attempts to live blog London GameFest, but summarizes instead. I feel his pain. Live blogging is rough
* On the path with a ramblin' man - jollyjeffers was also at GameFest, and shares his thoughts on the event
* Any Colour You Like - that crazy low-level systems guy benryves is off on another project, crafting a a Z80 computer based on the OS developed during his BBC BASIC project
Let's wrap up with greetings to gdunbar and caldiar, our two new Journal Land residents this week.
Have a great weekend!
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