Game Development Community

Instant Action Contest Entry

by Tom Feni · 07/27/2008 (8:35 pm) · 4 comments

Well back when the contest was going on I decided I wasnt ready to submit The Adventures of Toby Turtle, but I did decide to try submitting a deathmatch version. It was hastily thrown together and some functions didnt work. Ie the chat system wasnt in yet and some graphics werent done yet. But I threw my hat in the ring anyways. I didnt make the finals but it was fun trying to get it put together in a few days. Showed me how much I pulled out when I was making it singleplayer and how much more I needed to finish.

I plan to include this in the final game of toby as a add on, along with a team based "capture the egg" gametype. I will propbably code in level selection by gametype and add or remove things depending on which gametype it is so I can recycle things and levels without bloating the total game.


Some Pictures
home.comcast.net/~toons2005/SS001.jpghome.comcast.net/~toons2005/SS002.jpghome.comcast.net/~toons2005/SS003.jpghome.comcast.net/~toons2005/SS004.jpghome.comcast.net/~toons2005/SS005.jpg
and the link to the game

Toby DeathMatch

Leave comments if you wish :)

TomFeni

#1
07/27/2008 (9:11 pm)
The missiles are a little odd to use, it's hard getting it to hit the objects (crates and such) you want and not bounce off. The only suggestion I have is reduce missile bounciness!
#2
07/27/2008 (10:06 pm)
the missile will only explode on 1. exploding objects 2. players 3. max bounce..
It should blow up at a set distance also. I did this so you can bounce it around walls and such to hit a player that may be hiding.. :)


any box that can be destroyed will have a particle effect over it..
#3
07/28/2008 (12:40 am)
Oh, that explains it =P

Here's to my amazing gaming skills!
#4
07/28/2008 (3:35 am)
This looks cool :)