GDNet: Tales from Journal Land
by Drew -Gaiiden- Sikora · 07/19/2008 (2:11 am) · 0 comments
I fully blame "Uncharted: Drake's Fortune" for making this post so late. My friend finally lent it to me on Tues since I was playing the demo continuously thinking - if I can get so much enjoyment out of playing the same level over and over, imagine what the full game is like! Well, I wasn't disappointed that's for sure. You all just be lucky I live with my family so there are people around to kick me off the TV.
Now then, tons of great updates this past week I'd like to share with you...
From the Staff
* Continuous Refinement - updates on the latest iteration of GDNet. Get 'em while they're hot!
* Gaiiden's Scroll - LinkedIn group notice, Facebook fan photos, on the air with IndieZen Radio, GDC Paris coverage
Project Updates
* The Bag of Holding - ApochPiQ's programming language, Epoch, comes to life in VM form
* Ye Olde Ramblings - while we're on the subject of programming languages, Telastyn's Tangent continues to progress as well
* MMX Project - sneakyrobot posts up some robot renders and concept art for his project
* journal of nothing, by nobody - Oli messes around with XNA and discusses his experience; continuous updates the rest of the week
* Ramblings of a partialy sane programmer - blewisjr describes his game Orbis and later in the week posts up some game object images
* Radioactive-Software - A sweet rendering of a Brooklyn Bridge-esque span for use in Urban Empires. Plus congrats are in order for being just the third journal to bust through the 400k view mark
* Journal of EasilyConfused - EasilyConfused talks about his new project R-Bot
* Milkshake's Dev Diary - more updates on Milkshake's 2.5D platformer as he allows his character to die
* Journal of Sastrugi - Sastrugi posts up some stunning shots of in-game flora rendering, videos too!
Game Dev Stuffs
* Journal of dbaumgart - Dave talks about character design in his drawings, referencing a Valve paper on Illustrative Rendering
* Digital Playground - OrangyTang talks about the trickiness of the physics involved with AI characters jumping around where you want them to in a platformer
* ... - some cool images from JTippetts using his island generator. More on the 17th as well.
* Chronicles of the Hieroglyph - Jason posts code for a parallax occlusion mapped cube, with the gridlines added programmatically in the pixel shader
* Phyletic gradualism - sprite_hound talks water, lighting and terrain rendering with pictures and references to several nice papers
* Excursions into the Unknown - Mike.Popoloski creates a simple Asteroids game to demonstrate the real-life use of SlimDX
Other Cool Stuffs
* On the path with a ramblin' man - jollyjeffers talks about the benefits of Virtual Machines. Yes, alt-tabbing between OSes is indeed
* Not dead... - phantom continues his hardware analysis with AMDs new R700 chip, which kicks NV in the nuts. Hard. Like, Roberty Downey Jr hard.
* go go spiderman (drawing) - boolean puts pencil back to paper to craft a Spidey sketch
* The Code Zone Bargain Basement Blog - John gives up some tips on how to stay cheap in this day of horrible gas prices and generally expensive living
Let's all also give a warm Journal Land welcome to hispeed!
Now then, tons of great updates this past week I'd like to share with you...
From the Staff
* Continuous Refinement - updates on the latest iteration of GDNet. Get 'em while they're hot!
* Gaiiden's Scroll - LinkedIn group notice, Facebook fan photos, on the air with IndieZen Radio, GDC Paris coverage
Project Updates
* The Bag of Holding - ApochPiQ's programming language, Epoch, comes to life in VM form
* Ye Olde Ramblings - while we're on the subject of programming languages, Telastyn's Tangent continues to progress as well
* MMX Project - sneakyrobot posts up some robot renders and concept art for his project
* journal of nothing, by nobody - Oli messes around with XNA and discusses his experience; continuous updates the rest of the week
* Ramblings of a partialy sane programmer - blewisjr describes his game Orbis and later in the week posts up some game object images
* Radioactive-Software - A sweet rendering of a Brooklyn Bridge-esque span for use in Urban Empires. Plus congrats are in order for being just the third journal to bust through the 400k view mark
* Journal of EasilyConfused - EasilyConfused talks about his new project R-Bot
* Milkshake's Dev Diary - more updates on Milkshake's 2.5D platformer as he allows his character to die
* Journal of Sastrugi - Sastrugi posts up some stunning shots of in-game flora rendering, videos too!
Game Dev Stuffs
* Journal of dbaumgart - Dave talks about character design in his drawings, referencing a Valve paper on Illustrative Rendering
* Digital Playground - OrangyTang talks about the trickiness of the physics involved with AI characters jumping around where you want them to in a platformer
* ... - some cool images from JTippetts using his island generator. More on the 17th as well.
* Chronicles of the Hieroglyph - Jason posts code for a parallax occlusion mapped cube, with the gridlines added programmatically in the pixel shader
* Phyletic gradualism - sprite_hound talks water, lighting and terrain rendering with pictures and references to several nice papers
* Excursions into the Unknown - Mike.Popoloski creates a simple Asteroids game to demonstrate the real-life use of SlimDX
Other Cool Stuffs
* On the path with a ramblin' man - jollyjeffers talks about the benefits of Virtual Machines. Yes, alt-tabbing between OSes is indeed
* Not dead... - phantom continues his hardware analysis with AMDs new R700 chip, which kicks NV in the nuts. Hard. Like, Roberty Downey Jr hard.
* go go spiderman (drawing) - boolean puts pencil back to paper to craft a Spidey sketch
* The Code Zone Bargain Basement Blog - John gives up some tips on how to stay cheap in this day of horrible gas prices and generally expensive living
Let's all also give a warm Journal Land welcome to hispeed!
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