Hey Ho....Let's GO!
07/01/2008 (1:44 am) by Rex

After having been immersed in the 'modern' combat art of CSK for the better part of last year, I thought I would take a break from the 'standard' artistic fare you see pimped here at GG; so I thought I'd present a little 'HooHa!' from my recent pourings from Vat#17. Presenting rockingKORK! LOL.
This is a little Electric 6 string I've been hammering together; along with a new vehicle for flying about in either a military or civilian setting[that project will remain under a dark cloak, for now]. Those "Rockers" amongst you will probably be able to interpolate which Mfg this might resemble; I'll not put a trademarked name to my art without some permission....right now, it's just an ole Electric 6-string. Plus a little voodoo Dr.'ing to KORK to get him mounting this Axe, fit for an ORC!
Being around this type of object all day long has supplied me with a nice wing in the vault dedicated to some art other than Guns, Guns, Guns, and soldiers, soldiers, soldiers! March, March!
I guess it's part of 'maturing' as I grow older[LOL-never!]; I'm finding my art branching out in less 'obvious' genres. I've also got a nicely scaled, working QWERTY keyboard w/10 key; all nodeded up and ready to have some 'words' animated out on it...lol. I find this type of setup far more interesting than the simplistic mechanizations of weaponry, although; I do find my vehicle work a lot of fun! So many working parts, linked together to give the viewer a nice experience. I really tried hard to get the dashboard in the CSK guntruck as nice as I could for 1st person FOV. Also, giving a few riders in the back seats of the HGT something to gauge their exit from the destructing vehicle, was quite satisfying to accomplish; and it was with stock SDK code....priceless!
Hopefully I'll be able to get my 'cloaked' work up to a visible state with some snappies, soon.
Rock On!
About the author
I have been interested in computer gaming since 1980 when; on a crappy 5.25 floppy bootable machine[have no idea who manufactured it...], I constructed my first program, ever. It was a simple, trajectory-based, mortar-firing simulation. LOL. It actually printed out the trajectory with Xs, lol....things have come a long way since then. Advance 20+ years later where I am a professional stagehand & member of [url=http://www.iatse-intl.org/index_flash.html]I.A.T.S.E.[/url], who has lots of free time to burn on figuring out these UIs and their functions....:) Most days finds me researching and building & animating meshes. My painting skills are sadly lacking...but I have begun to educate myself on scripting with TGE to get my shapes working inside the engine. I really appreciate this engine, and I am now a license holder of the SDK...even though my skills squander the fee without my understanding any C++, but with a bit of study and experimenting, I can certainly script and with VSExpress 2005 I could compile my own engine... In 2003, I involved myself with a UT MOD: Badlands,[url]http://www.planetunreal.com/unrealbadlands/[/url], a Western Themed mod for the Unreal Engine. I contributed 1st Person shapes and animation, some static shapes, and did all the voice files needed to finish off the Total Conversion of the engine. We finished the project with as much functionality as we intended to include and it was fairly well received as a MOD; I am unsure of our to date DL totals, but I know they were in excess of 10,000. Upon conclusion of that Project, plans were laid to continue the Western theme with UT 2k3, but the TGE was looked at instead, as it fit our production needs; namely it had a relative inexpense price and excellent framework in place. Plans towards [b][i]yet another[/i][/b] UT mod were quickly redirected towards utilizing Torque to produce a downloadable & enjoyable game. Work continues to date on this persistent world Western Theme Project and help is needed in the scripting and compiling fields. Any interested parties should contact me at my public email address above. Recently, in early 2007; a headHunter began lurking about on my chat client[MSNmessenger] and I was lured into Team Action once again. After numerous chats and actual eye2eye meeting, short 144 mile trip, I committed to a year of work on BrokeAssGames.com RUIN Online. After meeting Ari & Jondo, it did not take me long to agree to help out... Concentrating on rigging and character developement, I have been working hard ever since getting the proposed pipeline as feature compatable as possible. I also have learned a few new programs along the way, and even got as far as getting some content formatted for POSER5. That was indeed some curve to master...the deformation and rigging schema are totally unlike any for game centric content building, it is not true vertex weighting as [i]we[/i] all know it. Parametric mumboJumbo it is...and I OWNZ it! Work will continue on the RUIN project well into 2008.... [b]ReferenceLibrary:(some of my more interesting/helpful media...)[/b] [b]The Game Programers Guide to Torque[/b] by Edward F. Maurina III [b]3D-ALL IN ONE[/b] by Kenneth C. Finney [b]Advanced 3D -ALL IN ONE[/b] by Kenneth C. Finney [b]Modeling a Character in 3DS Max[/b] by Paul Steed [b]Vol.3 Anime&Game Characters[/b] by Tadashi Ozawa [b]Vol.4 Anime&Game Characters[/b] by Tadashi Ozawa [b]How To Draw MANGA Occult & Horror[/b] by Hikaru Hayashi [b]Weapons[/b] by Edwin Tunis [b]Castle[/b] by David Macaulay [b]Modern Electronics[/b] by David Bruce [b]The Lore of Sport-Fishing[/b] by Tre Tryckare, E. Cagner [b]The Model Makers Handbook[/b] by Albert Jackson & David Day [b]The Good, The Bad, & The Ugly[/b] directed by Sergio Leone[this is probably my all-time favorite movie, the score: phenemonal] [b]For a Few Dollars More...[/b] directed by Sergio Leone [b]Speed Racer Collectors Editions vols. I, III, IV[/b] ...as you can see; my interests and professional skills vary greatly! view profile »
Ride the bullet to the TOP!:
"...the sauna's drafty",
"...the pool's too hot",
"...the kitchen stinks of boiling snails",
"...the butler quits",
"...the champagne's too warm in this Hell Hole!"
LOL....ain't life grand!

Torque Owner Ron Kirkland