The value of Plastic
by Kenneth Holst · 06/27/2008 (4:11 pm) · 7 comments
We at the Garage have been working on improving and revitalizing the GarageGames Associate Program, of which several of the folks at Plastic Games are members. Seeing their recent activity on the site is exciting because it lets GG know we're heading down the right track.
We share early information about engine direction, grant access to engine code repositories, and keep in close communication directly with the Associates. In return they pass their wealth of knowledge back to you, the community. Whether cranking out awesome resources like these "plastic gems," being a helpful presence on the forums, or anything in between, Associates rock.
For those of you who have been too busy making games to notice, the Resources section of GarageGames.com has been richly rewarded lately with the inclusion of what Plastic Games likes to call their "Plastic Gems." Don't let the name throw you though - these Plastic Gems are anything but valueless.
That's right, the guys at Plastic Games have reached into the mine carts of their hearts and ripped valuable, raw, resources right out - and handed them to you for the low price of nothing at all. Let's take a look at just what I'm talking about here.
A little about Plastic Games and their gems, in their own words:
"Plastic Games is a small independent games development company that makes a living generally doing contract game development and generally using Torque. We have been doing this for several years now and we have a policy of code re-use that we call making "gems." A gem is a self contained bit of code and/or art, often along with some useful conventions, that solves a particular problem in a way that makes it easy to use this solution again in the future. The name comes from the famous Graphics Gems and Game Programming Gems series of books.
Over the years we have made quite a few useful gems for Torque, and it has saved us a lot of time and effort. The more we use our gems the more we realize it was worth making them. In an effort to give back to the community, we present Gem A Day! For the next few weeks we will be posting one Plastic Gem per work day as a resource for the Torque game development community."

Like a Be-Dazzler for your project, these guys have provided some truly awesome Gems to use in any way that you like, in both TGE and TGEA.
Artists and level designers will enjoy Kirk Alberts Urban Decay Gems - featuring several interiors and over 370 textures for you to use, links to good places to get textures from, and some tricks and techniques that he uses to improve the visuals in his work.
Coders will enjoy some really cool Gems from Paul Dana. With sample shapes and code, these Gems will help the user by taking you step by step, from one Gem to the next.
With so much content, it's best to just let the Gems speak for themselves. I encourage everyone to check them out if you haven't already, and send some warm feelins' to Paul, Kirk, and everyone at Plastic Games for sharing these resources with the community.
It's great to see such generosity, and I feel that it is appropriate to award to Plastic Games the Official Seal of Awesomeness.Thank you! 
We share early information about engine direction, grant access to engine code repositories, and keep in close communication directly with the Associates. In return they pass their wealth of knowledge back to you, the community. Whether cranking out awesome resources like these "plastic gems," being a helpful presence on the forums, or anything in between, Associates rock.
For those of you who have been too busy making games to notice, the Resources section of GarageGames.com has been richly rewarded lately with the inclusion of what Plastic Games likes to call their "Plastic Gems." Don't let the name throw you though - these Plastic Gems are anything but valueless.
That's right, the guys at Plastic Games have reached into the mine carts of their hearts and ripped valuable, raw, resources right out - and handed them to you for the low price of nothing at all. Let's take a look at just what I'm talking about here.
A little about Plastic Games and their gems, in their own words:
"Plastic Games is a small independent games development company that makes a living generally doing contract game development and generally using Torque. We have been doing this for several years now and we have a policy of code re-use that we call making "gems." A gem is a self contained bit of code and/or art, often along with some useful conventions, that solves a particular problem in a way that makes it easy to use this solution again in the future. The name comes from the famous Graphics Gems and Game Programming Gems series of books.
Over the years we have made quite a few useful gems for Torque, and it has saved us a lot of time and effort. The more we use our gems the more we realize it was worth making them. In an effort to give back to the community, we present Gem A Day! For the next few weeks we will be posting one Plastic Gem per work day as a resource for the Torque game development community."

Like a Be-Dazzler for your project, these guys have provided some truly awesome Gems to use in any way that you like, in both TGE and TGEA.
Artists and level designers will enjoy Kirk Alberts Urban Decay Gems - featuring several interiors and over 370 textures for you to use, links to good places to get textures from, and some tricks and techniques that he uses to improve the visuals in his work.
Coders will enjoy some really cool Gems from Paul Dana. With sample shapes and code, these Gems will help the user by taking you step by step, from one Gem to the next.
With so much content, it's best to just let the Gems speak for themselves. I encourage everyone to check them out if you haven't already, and send some warm feelins' to Paul, Kirk, and everyone at Plastic Games for sharing these resources with the community.
It's great to see such generosity, and I feel that it is appropriate to award to Plastic Games the Official Seal of Awesomeness.

About the author
#2
Thankyou Plastic Games. :)
06/27/2008 (7:25 pm)
I really appreciate the Gems. I haven't had a chance to look at them yet, but just from reading the blog pages, I can tell I will learn a lot from them.Thankyou Plastic Games. :)
#3
06/27/2008 (8:37 pm)
Thank you Plastic Games!
#4
What an honor. I kind of feel like hollering, "Everthang is possaboowwwwlllll!" like Kevin Garnett of the Boston Celtics did after winning NBA championship.
I'll let Paul scream that though. It's what he screams at us five days a week when we ask him why something we did keeps crashing the engine.
I never thought I'd see The Bedazzler and Plastic Games appear in the same context. That 's pretty cool.
Thanks again.
06/28/2008 (7:06 am)
Thanks Kenneth.What an honor. I kind of feel like hollering, "Everthang is possaboowwwwlllll!" like Kevin Garnett of the Boston Celtics did after winning NBA championship.
I'll let Paul scream that though. It's what he screams at us five days a week when we ask him why something we did keeps crashing the engine.
I never thought I'd see The Bedazzler and Plastic Games appear in the same context. That 's pretty cool.
Thanks again.
#5
NOTE: Kirk decided to wake me up at 2am to tell me we had be awarded the official seal of awesomeness. How awesome is that?
Thanks Ken.
06/28/2008 (8:01 am)
Everthang is possaboowwwwlllll!NOTE: Kirk decided to wake me up at 2am to tell me we had be awarded the official seal of awesomeness. How awesome is that?
Thanks Ken.
#6
Now if you can just figure out how to make Paul's Beard a resource...
06/28/2008 (4:35 pm)
Thanks Plastic Dudes and congrats on The Seal! That's some cool stuff you've resourcified!Now if you can just figure out how to make Paul's Beard a resource...
#7
But that Be Dazzler thingy has got to be as old as I am, lol.
And whats even funnier to me is with that Be Dazzler machine there.. reminds me of a song with lyrics like:
"I'm a Barbie Girl In the Barbie World
Life in Plastic, It's Fantastic
You can brush my hair, Undress me everywhere"
Stupid and funny song I was victim to listening to, with just 1 radio station that could be tuned in.
Well.. the Gems are better then this Plastic video.. give it a look for a laugh.
www.youtube.com/watch?v=zEzh10_xoqw
06/29/2008 (1:01 pm)
LOL, The Gems you produce are awsome, really.But that Be Dazzler thingy has got to be as old as I am, lol.
And whats even funnier to me is with that Be Dazzler machine there.. reminds me of a song with lyrics like:
"I'm a Barbie Girl In the Barbie World
Life in Plastic, It's Fantastic
You can brush my hair, Undress me everywhere"
Stupid and funny song I was victim to listening to, with just 1 radio station that could be tuned in.
Well.. the Gems are better then this Plastic video.. give it a look for a laugh.
www.youtube.com/watch?v=zEzh10_xoqw

Associate Phillip O'Shea
Violent Tulip