372 Free Textures - what a gem!
by Paul Dana · 06/23/2008 (11:06 am) · 10 comments

The Plastic Games effort to release one useful thing per work day to the community, Gem-A-Day, continues. We have been at it for two weeks, delivering and explaining these useful little development nuggets in the form of C++ and script classes and a few useful 3D shapes as well.
Kirk Albert's has decided to shame us all by releasing 372 free textures, plus some examples of use, to the community. He wanted all this stuff to be a single gem but I wouldn't let him and made him stretch it out. All the textures can be grabbed from the first of his gems so check out Gem #11 from Kirk.
I have no idea how long we can keep this up. We are finishing up some contract jobs and looking for more. We are also hoping to release a code pack / content pack for sale on Garage Games.
I better get back to work. Have fun with the gems folks.
#2
06/23/2008 (11:31 am)
Are you guys still planning to release your datablock editor as a gem? All cool stuff, btw, great resources.
#3
06/23/2008 (11:55 am)
i just wanted to be the first to actually say, Thank you for these Gems. They are helpful to all of us.
#4
06/23/2008 (1:18 pm)
These gems are probably the greatest thing to happen to this forum since sliced bread.
#5
I would never miss one, and I'm already worried about the day there's no more gems left. :)
Keep up the great work, you have been doing something really really cool! Thank you!
06/23/2008 (1:26 pm)
Let me also say thank you for the gems. I would never miss one, and I'm already worried about the day there's no more gems left. :)
Keep up the great work, you have been doing something really really cool! Thank you!
#6
06/23/2008 (1:44 pm)
I've been coming here everyday just to see what gems you're showing to the community. They've already been more than useful, informative, and inspirational. My thanks to you and Plastic Games for doing something for all of us.
#7
Never before has there been tutorials this concise, easy to follow, and with actual results that can be used in a variety of way.
Bra-vo.
06/23/2008 (3:31 pm)
The Gems gave me a huge boost of productivity, thank you.Never before has there been tutorials this concise, easy to follow, and with actual results that can be used in a variety of way.
Bra-vo.
#8
May I suggest, that as a way to keep GaD alive, you take submissions from community members who would like to see their Gems included. This would provide a bunch of new content which could be reviewed, and the best could be posted as the day's official Gem. It may even be possible for a rating system to automate which submission gets the day's Gem award.
372 Textures W00t!
06/23/2008 (4:45 pm)
OMG Gem-a-Day is loaded with Awesome! Way to go guys!May I suggest, that as a way to keep GaD alive, you take submissions from community members who would like to see their Gems included. This would provide a bunch of new content which could be reviewed, and the best could be posted as the day's official Gem. It may even be possible for a rating system to automate which submission gets the day's Gem award.
372 Textures W00t!
#9
06/23/2008 (6:30 pm)
I love these textures, thank you! Keep up the Gems!
#10
Ross - your referring to our TWEAKER. Yes we are still planning on releasing that as a gem. It's sort of a datablock editor, but not really. It can be used for that. Our feeling was anyone who is fully editing datablocks is also probably comfortable just editing the code. The idea behind the Tweaker is to expose only those fields from the datablocks that are significant during the Tweaking process. It will let you tweak global variables and objects (such as a client side audio profile that is not a datablock, for example) as well as datablocks.
I'm sure the above is all academic. You just want to get your hands on the Tweaker if you can - and I don't blame you. It's clearly one of the most useful things we have made.
06/25/2008 (5:53 am)
Thanks everyone.Ross - your referring to our TWEAKER. Yes we are still planning on releasing that as a gem. It's sort of a datablock editor, but not really. It can be used for that. Our feeling was anyone who is fully editing datablocks is also probably comfortable just editing the code. The idea behind the Tweaker is to expose only those fields from the datablocks that are significant during the Tweaking process. It will let you tweak global variables and objects (such as a client side audio profile that is not a datablock, for example) as well as datablocks.
I'm sure the above is all academic. You just want to get your hands on the Tweaker if you can - and I don't blame you. It's clearly one of the most useful things we have made.
Employee David Montgomery-Blake
David MontgomeryBlake